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Three Bots and Three Buttons Sat 25 Feb 2006 19:16
<mjn> (SPOILER) Pretty cool level. I like how only one of the robots can reach the top right (unless I'm just an idiot).
 
The Puzzle Sat 25 Feb 2006 19:01
<Matthew> I got 93 moves how do i get 79?
<Matthew> I keep doing my level over and over and got move how on earth did 79 got achived? I starting to think that 79, 83, 84 and 88 is a lie!
 
Three Bots and Three Buttons Sat 25 Feb 2006 15:11
<Tom 7> This is a nice little level.
<Lukas> 'Three Bots and Three Buttons' uploaded by Lukas:
Not so hard
 
OneLeft Sat 25 Feb 2006 04:44
<mjn> Solved! with the power of C++
<mjn> (SPOILER) Aww, man, why can't I jump from the left into the space directly above the center?

I was assuming that all jumps onto red panels were legal; guess I'll have to readjust...
<OCTweak> (SPOILER) With a board of 51x68 I can easily implement all the moves. Maybe next version of Escape will permit bigger boards.
<OCTweak> (SPOILER) 
Off course is possible to implement all the moves. The only reason I did not, is because Escape limits the size off the board.
<OCTweak> I tried bots to make the moves and keep the player and "board" always in vision, but this robots are too stubborn and sometimes they don't go where we want! 8)
<Doom> (SPOILER) I think that the level idea is very cool, but the lack of many moves makes things extremely hard to plan well.

I tried this once and after I came to a dead end because I couldn't make my next (normally available) moves, I just had to give up. The solution is too rigid to be fun.

I suppose it might be possible to write down every possible move and work it out from there. But that requires plenty of extra work, which I don't feel like doing right now.
<Tom 7> Excellent!! I still don't understand how this mechanism works exactly, but it's a really neat embedding and even neater that you don't use bots at all.
<OCTweak> Without zoom I believe this level is impossible
<OCTweak> 'OneLeft' uploaded by OCTweak:
Remove all, except for "laser" in the middle. Place the red block to indicate "laser" destination. The position between the origin and destination will change. Not all moves were implemented. Although cheating is possible, I do not know if you will end the level. The solution I uploaded, is a valid solution for the real OneLeft game.
 
pinball2 Fri 24 Feb 2006 09:07
<estatin> (SPOILER) Added speedrun: 337 moves (old: 356).
<estatin> (SPOILER) Added speedrun: 356 moves (old: 359).
<Alois> (SPOILER) Added speedrun: 359 moves (old: 367).
<estatin> (SPOILER) Added speedrun: 367 moves (old: 374).
<estatin> (SPOILER) Added speedrun: 374 moves (old: 398).
 
chaos Wed 22 Feb 2006 15:29
<Doom> (SPOILER) Added speedrun: 57 moves (old: 59).
<simon> 'chaos' uploaded by simon.
 
Electric Fence (SEDI) Tue 21 Feb 2006 20:35
<daedelus> (SPOILER) Added speedrun: 96 moves (old: 98).
<daedelus> (SPOILER) Added speedrun: 98 moves (old: 102).
 
pinball2 Tue 21 Feb 2006 09:26
<OCTweak> (SPOILER) Cook: Hidden yellow block not used!
<OCTweak> (SPOILER) Added solution "Another Solution":
Cook.: Hidden yellow block not used
 
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