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| Down the Line |
Sun 05 Mar 2006 21:26 |
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<John Lewis> 'Down the Line' uploaded by John Lewis:
Here we go...have fun! |
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| Down the Line |
Sun 05 Mar 2006 21:26 |
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<John Lewis> Moved to graveyard:
Okay, okay, okay!! ;) New version coming right up...
<KWM> (SPOILER) The third times the charm. :)
<bpotetz> Ooh! Simultaneous! |
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| Kick the Bots |
Sun 05 Mar 2006 20:33 |
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<Tom 7> (SPOILER) Added solution "No Push":
Not really that special, but the bot doesn't push you past the second laser in this solution. |
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| Down the Line |
Sun 05 Mar 2006 20:33 |
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<bpotetz> (SPOILER) (note: speedrun of 67 moves didn't break record; not added)
Probably this is a cook. I'm not checking the solution until you upload a fix, though, so I can play it.
<KWM> (SPOILER) Added speedrun: 36 moves (old: 520).
<John Lewis> 'Down the Line' uploaded by John Lewis:
Okay, this should work :) |
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| Down the Line |
Sun 05 Mar 2006 20:04 |
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<John Lewis> Moved to graveyard:
*sigh* Another cooked level. New version coming soon...
<KWM> (SPOILER) Added speedrun: 74 moves (old: 506).
<John Lewis> 'Down the Line' uploaded by John Lewis:
Okay...this level isn't meant to be anything hard or rigid...just plain old stupidity. ;) |
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| OneLeft |
Sun 05 Mar 2006 18:12 |
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<bpotetz> (SPOILER) That's true. In the real game, you could just rip out all the pegs at once if you like. Finished! Anyway, I'm glad you were able to encode some of the rules, because if it was 100% honor system, it would just be a grid of toggles and a note that says "please press these toggles according to the rules of the game 'One Left'". :) |
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| 100001001111 AD (Robot Nightmare) |
Sun 05 Mar 2006 18:09 |
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<daedelus> '100001001111 AD (Robot Nightmare)' uploaded by daedelus. |
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| Critique of Anthropocentrism (mod2) |
Sun 05 Mar 2006 12:11 |
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<OCTweak> (SPOILER) Adam, your solutions are always a surprise! 8-)
<Adam> (SPOILER) Added speedrun: 67 moves (old: 89).
Optimal. |
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| A swift Kick(Final Fix) |
Sun 05 Mar 2006 10:43 |
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<OCTweak> (SPOILER) Nice cook John!!! |
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| OneLeft |
Sun 05 Mar 2006 10:35 |
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<OCTweak> (SPOILER) ->bpotetz.: The same happen in the real game! If you do not respect the rules of the real OneLeft, is very easy to solve the problem. The problem with this implementation is that I could not implement all the possible moves because of the max matriz Escape permits! |
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| Bring Your Own Bomb |
Sun 05 Mar 2006 08:38 |
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<John Lewis> (SPOILER) Added speedrun: 182 moves (old: 186).
<John Lewis> (SPOILER) Added speedrun: 186 moves (old: 187).
<daedelus> (SPOILER) Added speedrun: 187 moves (old: 194).
it could still be faster |
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| Anthropocentrism |
Sat 04 Mar 2006 22:34 |
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<John Lewis> (SPOILER) Added speedrun: 67 moves (old: 71). |
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| OneLeft |
Sat 04 Mar 2006 20:19 |
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<bpotetz> (SPOILER) Solved! By blatently disregarding the rules of One Left.
This level is not so rigid if you consider that any implemented move is valid so long as the destination is empty: you can jump a peg over a hole, or a hole over a peg. |
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| Critique of Anthropocentrism (mod2) |
Sat 04 Mar 2006 19:28 |
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<bpotetz> (SPOILER) Added speedrun: 89 moves (old: 92).
<KWM> (SPOILER) Added speedrun: 92 moves (old: 102).
<KWM> (SPOILER) Added speedrun: 102 moves (old: 134). |
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