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| Over and Under (mod) |
Tue 07 Mar 2006 12:56 |
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<Doom> (SPOILER) Added speedrun: 319 moves (old: 365).
Pretty neat. I was thinking that the idea could be taken farther. Nice job with this.
<KWM> 'Over and Under (mod)' uploaded by KWM:
This should force a different solution. Hopefully it's not too cookable. I hope I did the credits correctly. |
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| Where's the Exit?!? |
Tue 07 Mar 2006 10:07 |
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<mm> (SPOILER) Added speedrun: 136 moves (old: 157). |
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| A Long Way Down |
Tue 07 Mar 2006 07:35 |
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<Lukas> 'A Long Way Down' uploaded by Lukas:
Easy, but I hope it's fun to play |
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| Where's the Exit?!? |
Tue 07 Mar 2006 07:34 |
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<Lukas> 'Where's the Exit?!?' uploaded by Lukas. |
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| NUMB3RS (v2) |
Tue 07 Mar 2006 03:57 |
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<Doom> (SPOILER) Added speedrun: 337 moves (old: 345).
<Doom> (SPOILER) Added speedrun: 345 moves (old: 363). |
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| Bttls Plus |
Tue 07 Mar 2006 02:08 |
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<Alois> (SPOILER) Added speedrun: 32 moves (old: 48).
<daedelus> 'Bttls Plus' uploaded by daedelus. |
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| NUMB3RS (v2) |
Mon 06 Mar 2006 21:13 |
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<Tom 7> Yes, Escape frequently saves automatically, using whatever its in-memory copy of your player it has. If you want to run two instances, you should probably use two different players, or two copies of the player file. (I guess Escape should probably detect multiple instances and warn you about this, because it could be a pretty surprising data loss.)
<bpotetz> (SPOILER) Added speedrun: 363 moves (old: 371).
Sometimes I run two instances of escape, and it will forget the solutions I made in the instance that gets closed last. Or maybe both instances. Anyway, that is probably pretty much my fault for running 2 instances. On the plus side, I apparently get a redundant speed run out of it. |
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| A Kick in the Bot (mod) |
Mon 06 Mar 2006 19:43 |
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<Adam> (SPOILER) Added speedrun: 33 moves (old: 46).
Optimal. |
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| A Kick in the Bot |
Mon 06 Mar 2006 19:30 |
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<Adam> (SPOILER) Added speedrun: 31 moves (old: 33).
Optimal. |
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| A Kick in the Bot (mod) |
Mon 06 Mar 2006 19:26 |
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<mm> Let's kick the bots again and again and again and again and ... again and ... again |
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| NUMB3RS (v2) |
Mon 06 Mar 2006 18:51 |
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<bpotetz> (SPOILER) Added speedrun: 371 moves (old: 375).
I think the cooks were even more interesting. Neat level, though. |
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| A Kick in the Bot (mod) |
Mon 06 Mar 2006 18:22 |
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<mjn> (SPOILER) Ah, thank you, Ctrl-0!
My solution for "A Kick in the Bot" also works here. Should that be possible? (Can't keep these things straight anymore...) |
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| Bttls |
Mon 06 Mar 2006 18:02 |
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<mjn> Pretty cool.
<Doom> (SPOILER) Added speedrun: 9 moves (old: 18).
Nice little challenge
<daedelus> 'Bttls' uploaded by daedelus:
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| Over and Under |
Mon 06 Mar 2006 16:43 |
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<bpotetz> (SPOILER) Now that I see your solution, I can see a way to do it with one less grey square.
<bpotetz> (SPOILER) Added speedrun: 235 moves (old: 261).
Very original - neat level |
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| NUMB3RS (v2) |
Mon 06 Mar 2006 16:21 |
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<Lukas> 'NUMB3RS (v2)' uploaded by Lukas:
New Version. Hope it's uncookable now. |
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| NUMB3RS |
Mon 06 Mar 2006 16:21 |
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<mm> (SPOILER) Added solution "Untitled":
Lukas, just in case you might want to see my solution before editing a new version
<Lukas> Moved to graveyard:
Damn, I knew it was cookable. New Version coming soon.
<OCTweak> (SPOILER) Cook: Didn't use the traps in the left! |
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