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| size DOES matter (after KATO) |
Sun 12 Mar 2006 06:47 |
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<wowei> (SPOILER) Added speedrun: 14 moves (old: 16).
<wowei> 'size DOES matter (after KATO)' uploaded by wowei:
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| Hearts |
Sat 11 Mar 2006 23:41 |
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<Tom 7> And this is one reason to keep the current size limits... ;) |
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| And then there were Three... |
Sat 11 Mar 2006 23:39 |
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<Tom 7> Hah... I'd love to release a Mac version, but the Sourceforge compile farm is still down (http://sourceforge.net/docs/A05/en/) and I don't really have any way to get them to fix it, since it's a free service. |
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| Destroy the big wall (mod) |
Sat 11 Mar 2006 21:13 |
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<John Lewis> (SPOILER) Added speedrun: 359 moves (old: 363).
Awesome mod! |
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| Hearts |
Sat 11 Mar 2006 20:26 |
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<mjn> oh, holy god
<Kato> 'Hearts' uploaded by Kato. |
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| And then there were Three... |
Sat 11 Mar 2006 19:05 |
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<mm> (SPOILER) Wow, already some answers (-:
"d" does not do anything.
I guess Tom doesn't really like Mac users -> John, we should fight aganist this discrimination! But BTW: I agree about the quality of this level. It reminded me on Rouge-Like-Like - which still seems impossible to me after all these months, with or without "d"...
<Doom> (SPOILER) Ah, yes. Check the changelog on the site. It's a fairly new feature.
The mac version is several months of updates behind, as can be seen on the downloads page. It works in Windows and supposedly in Linux too.
<John Lewis> (SPOILER) By the way, this is still one of my favorite Escape levels ever.
<John Lewis> (SPOILER) I'm trying "d" and nothing is happening. Is this a Windows-only command? I'm running Escape on Mac OS X.
<Doom> (SPOILER) Try "d" in-game. It doesn't show the lines if the panels are under objects or in the alternate dimension, but it's still very helpful.
Heh, Tom should really include all existing commands in the readme or something :)
<mm> (SPOILER) "The key that shows all panel destinations"??? Did I miss something? I finally had solved this by running it in Editor on the right sight of the screen (just to peek) and playing on the left...
The level is great - but, and I totally agree with you, Doom: only once you can figure out the panel destinations. Tom, you suggested to run a copy of Escape for editing (to avoid Mac-crashes), so in fact this was your idea, I guess all alone I would never had thought about giving myself such hints. |
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| Double Lights Out |
Sat 11 Mar 2006 18:10 |
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<John Lewis> (SPOILER) Finally solved this. Even though it's tough to do it on this level, it's helpful to remember that to turn a single red light to green, "push" it and all other reds around it. |
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| Don't Go Plastic |
Sat 11 Mar 2006 17:45 |
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<John Lewis> (SPOILER) Added solution "Untitled":
Sure! Although my speedrun is extremely horrible...
<daedelus> John - Would you mind uploading your solution? |
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| Three Hugbots Walk Into A Bar |
Sat 11 Mar 2006 17:40 |
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<daedelus> Moved to graveyard:
Released a bit prematurely... |
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| Destroy the big wall (mod) |
Sat 11 Mar 2006 13:09 |
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<mm> 'Destroy the big wall (mod)' uploaded by mm. |
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| Three Hugbots Walk Into A Bar |
Sat 11 Mar 2006 11:57 |
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<John Lewis> (SPOILER) Added speedrun: 82 moves (old: 88). |
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| Blocks and Bombs ... and Holes and Walls |
Sat 11 Mar 2006 11:52 |
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<John Lewis> (SPOILER) Added speedrun: 94 moves (old: 96). |
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| Three Hugbots Walk Into A Bar |
Sat 11 Mar 2006 11:49 |
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<mm> (SPOILER) Added speedrun: 88 moves (old: 101).
Cookie: didn't use lower left panel ;-) |
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| Don't Go Plastic |
Sat 11 Mar 2006 09:34 |
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<John Lewis> (SPOILER) Cook: Solved with one laser left. |
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| Three Hugbots Walk Into A Bar |
Sat 11 Mar 2006 08:42 |
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<John Lewis> (SPOILER) Added speedrun: 101 moves (old: 135). |
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| Out Through the In Door |
Sat 11 Mar 2006 05:28 |
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<mm> (SPOILER) I think this level was less confusing than the original. Little cook: didn't use one panel. Nice mod! |
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| Don't make me come back there!!! (v2) |
Sat 11 Mar 2006 05:24 |
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<mm> It's fun to solve and kind of unpredictable, neat! |
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