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| Out Through the In Door (mod) |
Sun 12 Mar 2006 21:01 |
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<mm> 'Out Through the In Door (mod)' uploaded by mm:
Sorry, RC, you're the original author! |
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| Out Through the In Door (mod) |
Sun 12 Mar 2006 20:50 |
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<mm> Moved to graveyard:
Roby, not RC
<mm> 'Out Through the In Door (mod)' uploaded by mm:
As you suggested, Tom, even if somehow, it's too late now and the hints or clue is awailable. I'm curious to see what will happen! |
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| Bomberman's Nightmare |
Sun 12 Mar 2006 19:30 |
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<Tom 7> Nice idea. The Escape bombs were totally inspired by Bomberman, naturally. |
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| Destroy the big wall (mod) |
Sun 12 Mar 2006 19:22 |
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<mm> (SPOILER) mjn, congratulations, only 25 levels left, wow... |
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| Out Through the In Door |
Sun 12 Mar 2006 19:15 |
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<mm> (SPOILER) Doom, I guess my rating for this level is not appropriate... But someone has to START rating. I think now I would rate this level a little more difficult and stylish, but the rigidity seems to be a factor that will establish only after a certain time. John, I did not want to give you any "bad" ratings. |
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| Destroy the big wall (mod) |
Sun 12 Mar 2006 19:12 |
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<mjn> Man, I need to get caught up! At one point I had under 10 levels remaining, but now I'm up to 25 or so... |
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| no it doesn't |
Sun 12 Mar 2006 19:04 |
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<mm> (SPOILER) Kato, why do you upload this kind of levels? It's just a question from Kirima, I hope you will give me an answer.
<John Lewis> (SPOILER) This is probably the most rigid level ever next to "Modern Art."
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| Destroy the big wall (mod) |
Sun 12 Mar 2006 18:53 |
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<mm> (SPOILER) Thanx John - but in fact I'm not really convinced of the rigidity of my mod. I hope it will turn out tight enough to survive?
BTW: I seem to have catched-up with you guys, 771 levels solved in triage, and I promise, I will continue to (try to) edit levels and to fight for female Mac OS X power!
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| it really, really doesn't |
Sun 12 Mar 2006 18:44 |
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<Kato> 'it really, really doesn't' uploaded by Kato. |
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| no it doesn't |
Sun 12 Mar 2006 18:40 |
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<Kato> 'no it doesn't' uploaded by Kato. |
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| Place your bots |
Sun 12 Mar 2006 16:06 |
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<Stephan> I like this one. Well planned, and great implementation. |
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| Bomberman's Nightmare |
Sun 12 Mar 2006 16:04 |
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<Stephan> This one is driving me nuts. |
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| Under and Over |
Sun 12 Mar 2006 15:23 |
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<Doom> (SPOILER) I've solved it. That's the trick that Brian mentioned in the original level.
Just haven't thought of an appropriate rating yet. |
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| super mario bros. flash back |
Sun 12 Mar 2006 15:09 |
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<SuperV> ehm... it doesn't like mario bros and its so... stupid... |
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| Under and Over |
Sun 12 Mar 2006 15:05 |
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<John Lewis> (SPOILER) Added speedrun: 235 moves (old: 237).
Has anyone solved this yet...? |
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| Bomberman's Nightmare |
Sun 12 Mar 2006 14:57 |
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<John Lewis> Btw - now at 775 in triage solved...
<John Lewis> Classic - I love it!!
<estatin> (SPOILER) Added speedrun: 206 moves (old: 210). |
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| somewhere there |
Sun 12 Mar 2006 10:05 |
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<Kato> 'somewhere there' uploaded by Kato. |
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| Halved Arena (v2) |
Sun 12 Mar 2006 09:30 |
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<Doom> (SPOILER) Very clever. I don't think I'll make another fix for this, though... |
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| Bomberman's Nightmare |
Sun 12 Mar 2006 09:26 |
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<Doom> 'Bomberman's Nightmare' uploaded by Doom:
Another little level with an idea that I don't remember seeing in other levels before. |
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| Halved Arena (v2) |
Sun 12 Mar 2006 07:31 |
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<wowei> (SPOILER) Added speedrun: 115 moves (old: 174). |
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| size DOES matter (after KATO) |
Sun 12 Mar 2006 07:03 |
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<wowei> (SPOILER) Added speedrun: 12 moves (old: 14). |
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