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Out Through the In Door (mod) Sun 12 Mar 2006 21:01
<mm> 'Out Through the In Door (mod)' uploaded by mm:
Sorry, RC, you're the original author!
 
Out Through the In Door (mod) Sun 12 Mar 2006 20:50
<mm> Moved to graveyard:
Roby, not RC
<mm> 'Out Through the In Door (mod)' uploaded by mm:
As you suggested, Tom, even if somehow, it's too late now and the hints or clue is awailable. I'm curious to see what will happen!
 
Bomberman's Nightmare Sun 12 Mar 2006 19:30
<Tom 7> Nice idea. The Escape bombs were totally inspired by Bomberman, naturally.
 
Destroy the big wall (mod) Sun 12 Mar 2006 19:22
<mm> (SPOILER) mjn, congratulations, only 25 levels left, wow...
 
Out Through the In Door Sun 12 Mar 2006 19:15
<mm> (SPOILER) Doom, I guess my rating for this level is not appropriate... But someone has to START rating. I think now I would rate this level a little more difficult and stylish, but the rigidity seems to be a factor that will establish only after a certain time. John, I did not want to give you any "bad" ratings.
 
Destroy the big wall (mod) Sun 12 Mar 2006 19:12
<mjn> Man, I need to get caught up! At one point I had under 10 levels remaining, but now I'm up to 25 or so...
 
no it doesn't Sun 12 Mar 2006 19:04
<mm> (SPOILER) Kato, why do you upload this kind of levels? It's just a question from Kirima, I hope you will give me an answer.
<John Lewis> (SPOILER) This is probably the most rigid level ever next to "Modern Art."
 
Destroy the big wall (mod) Sun 12 Mar 2006 18:53
<mm> (SPOILER) Thanx John - but in fact I'm not really convinced of the rigidity of my mod. I hope it will turn out tight enough to survive?

BTW: I seem to have catched-up with you guys, 771 levels solved in triage, and I promise, I will continue to (try to) edit levels and to fight for female Mac OS X power!
 
it really, really doesn't Sun 12 Mar 2006 18:44
<Kato> 'it really, really doesn't' uploaded by Kato.
 
no it doesn't Sun 12 Mar 2006 18:40
<Kato> 'no it doesn't' uploaded by Kato.
 
Place your bots Sun 12 Mar 2006 16:06
<Stephan> I like this one. Well planned, and great implementation.
 
Bomberman's Nightmare Sun 12 Mar 2006 16:04
<Stephan> This one is driving me nuts.
 
Under and Over Sun 12 Mar 2006 15:23
<Doom> (SPOILER) I've solved it. That's the trick that Brian mentioned in the original level.

Just haven't thought of an appropriate rating yet.
 
super mario bros. flash back Sun 12 Mar 2006 15:09
<SuperV> ehm... it doesn't like mario bros and its so... stupid...
 
Under and Over Sun 12 Mar 2006 15:05
<John Lewis> (SPOILER) Added speedrun: 235 moves (old: 237).
Has anyone solved this yet...?
 
Bomberman's Nightmare Sun 12 Mar 2006 14:57
<John Lewis> Btw - now at 775 in triage solved...
<John Lewis> Classic - I love it!!
<estatin> (SPOILER) Added speedrun: 206 moves (old: 210).
 
somewhere there Sun 12 Mar 2006 10:05
<Kato> 'somewhere there' uploaded by Kato.
 
Halved Arena (v2) Sun 12 Mar 2006 09:30
<Doom> (SPOILER) Very clever. I don't think I'll make another fix for this, though...
 
Bomberman's Nightmare Sun 12 Mar 2006 09:26
<Doom> 'Bomberman's Nightmare' uploaded by Doom:
Another little level with an idea that I don't remember seeing in other levels before.
 
Halved Arena (v2) Sun 12 Mar 2006 07:31
<wowei> (SPOILER) Added speedrun: 115 moves (old: 174).
 
size DOES matter (after KATO) Sun 12 Mar 2006 07:03
<wowei> (SPOILER) Added speedrun: 12 moves (old: 14).
 
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