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Number Series: 1 Tue 14 Mar 2006 02:11
<bpotetz> (SPOILER) Added speedrun: 90 moves (old: 146).
Fun & interesting - very nice.
<KWM> (SPOILER) Added speedrun: 146 moves (old: 149).
<John Lewis> 'Number Series: 1' uploaded by John Lewis:
Okay, okay...*one* more level before I leave. ;)
 
Out Through the In Door Mon 13 Mar 2006 23:21
<John Lewis> (SPOILER) mm/Kirima: It's perfectly fine! To be honest, I didn't really know what to expect in terms of ratings when I created this level. I think this would probably qualify as the most confusing level I've ever made thus far. I was even having trouble keeping up with it while putting it together! So when I was finally able to solve it (and there were about seven times when I ran into either a possible cook or a barrier that made the level impossible) - I had no idea how hard it would be.

In terms of style...I wasn't really expecting a high rating. I guess to me, the entire level looked like a huge mess that didn't seem to have any rhyme or reason whatsoever. (Of course, there is...but you gotta find it first. ;)) But now, after seeing the style ratings it has received so far, I was reminded that style wasn't all about how the level looks...

Now that I think about it, this level really reminds me of old school Escape...hehe, before the days of transponders and bombs. :) Throw a few heart framers and sleeping doors into the mix, and you got a recipe for an interesting level. :) I also wanted to make a "rearranging steel blocks" puzzle similar to Flynn's "Puzzlettes" level (and others we've seen). I considered putting traps around the passages between "rooms," but this really messed the level up.

I'm thinking of making yet another mod of this - possibly taking some stuff out and adding more interesting challenges. I guess this level wasn't so bad after all. :)

Right now, I'm getting ready to leave on a trip that will last until Sunday, so I won't be able to leave comments (or set new records...hehe ;)) 'till then. So...I guess I will see y'all later!
 
that-a-way Mon 13 Mar 2006 19:40
<Tom 7> I don't mind some lighthearted teasing, but please keep it clean.
<Tom 7> (admin) Moved to graveyard.
<Kato> 'that-a-way' uploaded by Kato.
 
Out Through the In Door (mod) Mon 13 Mar 2006 17:11
<John Lewis> Ctrl-0 = very, very useful :) Thanks for the changes, mm!!
 
red wasteland Mon 13 Mar 2006 13:59
<John Lewis> (SPOILER) Added speedrun: 35 moves (old: 43).
<wowei> 'red wasteland' uploaded by wowei:
Now, that I've learned, size does NOT matter, am thinking BIG, KATO. geee...
Oh what pretty, pretty frames! Pretty and pretty much nonsense.

Nevertheless this should be the maximum size, thanks for the limit, Tom!
 
Unlucky challange Mon 13 Mar 2006 12:24
<John Lewis> (SPOILER) Added speedrun: 559 moves (old: 563).
<Doom> (SPOILER) Added speedrun: 563 moves (old: 615).
<Morgan> 'Unlucky challange' uploaded by Morgan.
 
Bomberman's Nightmare Mon 13 Mar 2006 02:39
<mjn> (SPOILER) Awesome. I love how there are so many tempting opportunities to get rid of three blocks at once...
 
Do Shove III Sun 12 Mar 2006 22:56
<noname> (SPOILER) Added speedrun: 78 moves (old: 103).
 
Four-Six-Two Sun 12 Mar 2006 22:55
<noname> (SPOILER) Added speedrun: 330 moves (old: 400).
 
Out Through the In Door (mod) Sun 12 Mar 2006 21:01
<mm> 'Out Through the In Door (mod)' uploaded by mm:
Sorry, RC, you're the original author!
 
Out Through the In Door (mod) Sun 12 Mar 2006 20:50
<mm> Moved to graveyard:
Roby, not RC
<mm> 'Out Through the In Door (mod)' uploaded by mm:
As you suggested, Tom, even if somehow, it's too late now and the hints or clue is awailable. I'm curious to see what will happen!
 
Bomberman's Nightmare Sun 12 Mar 2006 19:30
<Tom 7> Nice idea. The Escape bombs were totally inspired by Bomberman, naturally.
 
Destroy the big wall (mod) Sun 12 Mar 2006 19:22
<mm> (SPOILER) mjn, congratulations, only 25 levels left, wow...
 
Out Through the In Door Sun 12 Mar 2006 19:15
<mm> (SPOILER) Doom, I guess my rating for this level is not appropriate... But someone has to START rating. I think now I would rate this level a little more difficult and stylish, but the rigidity seems to be a factor that will establish only after a certain time. John, I did not want to give you any "bad" ratings.
 
Destroy the big wall (mod) Sun 12 Mar 2006 19:12
<mjn> Man, I need to get caught up! At one point I had under 10 levels remaining, but now I'm up to 25 or so...
 
no it doesn't Sun 12 Mar 2006 19:04
<mm> (SPOILER) Kato, why do you upload this kind of levels? It's just a question from Kirima, I hope you will give me an answer.
<John Lewis> (SPOILER) This is probably the most rigid level ever next to "Modern Art."
 
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