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Small fun 9 Sat 15 Nov 2014 12:51
<mark> 'Small fun 9' uploaded by mark:
Emptied the pot of some off the ingredients I added for misdirection.
Should stil be fun to play and hopefully should not get burnt this time.
 
Small fun 8 Fri 14 Nov 2014 22:55
<Dave> (SPOILER) Added speedrun: 28 moves (old: 30).
Not getting roasted on seven consecutive levels is an achievement in itself.
<Jim> (SPOILER) Added speedrun: 30 moves (old: 59).
Sorry Mark, I know how hard it is to make a cook-proofed level. I also have been enjoying your small fun levels, thanks for making them all.
<mark> (SPOILER) Oh well that ruined a good solution it's funny it's always the last things that I add that ruin the level .
I had so many different solutions but not that, I will try and do somthing a little different with it after the weekend.
<mm> (SPOILER) Added speedrun: 59 moves (old: 123).
I'm sorry for this cook!
<mark> 'Small fun 8' uploaded by mark:
Thanks for the comments and compliments everyone I really appreciate them.
This took me a lot longer to make than the others as it had multiple solutions for a long time.
Don't know how many are possible at the momment but I can only find one.
 
Space Ship Tue 04 Nov 2014 06:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.2 Style: 0.4)
 
Error Message Mon 03 Nov 2014 19:10
<Dave> (SPOILER) Added speedrun: 40 moves (old: 81).
 
San Francisco Airport (SFO) v4 Mon 03 Nov 2014 19:00
<wowei> (SPOILER) Added speedrun: 361 moves (old: 384).
 
Evil Automatic Door 2 Mon 03 Nov 2014 18:10
<wowei> (SPOILER) Added speedrun: 51 moves (old: 62).
 
Error Message Mon 03 Nov 2014 07:43
<Ilya> 'Error Message' uploaded by Ilya:
This is a level that looks like a error message.
 
Small fun 7 Sun 02 Nov 2014 23:05
<Jim> (SPOILER) Added speedrun: 85 moves (old: 98).
<mm> Mark, your "small fun" levels are lovely! :-)

<mark> 'Small fun 7' uploaded by mark.
 
Disintegratable Instructions Sat 01 Nov 2014 13:41
<N7DOT> Moved to graveyard:
Cooked :/
<N7DOT> (SPOILER) Yep, I was worried that would happen. Bot 1 gets two spaces away from the bot which is used as a marker.

I can see a way to check for that, but it woud involve lots more remotes - but it might make the entire bot mechanism (which I like) to be pointless. I'll keep thinking about it, and set this one aside in the graveyard for now.
<N7DOT> (SPOILER) 11 steps is supposed to be the maximum with only the values 1, 0, an -1 for the total as acceptable. Extending to +/-2 allows over 1000 steps (apparently) which is probably too large to implement. I'll check your solution now, and if it is okay then I'll let you know.
<Dave> (SPOILER) OK, got it now. How far can the sequence be extended?
<Dave> (SPOILER) Added speedrun: 40 moves (old: 41).
One of a number of similar solutions that probably shouldn't work. Didn't fully understand the original though, so I can't be of much assistance.
<N7DOT> 'Disintegratable Instructions' uploaded by N7DOT:
Write a set of 11 instructions to apply to a value (which starts at 0) (either add 1 or subtract 1) such that if followed in order, the total will never be 2 or -2. But the twist is that the instructions must STILL work if only every nth instruction is followed.

Not that hard, but I had a hard time devising a way to ensure that a valid path was taken (I'm worried it may not work, though).
 
Small fun 6 Tue 28 Oct 2014 15:41
<Dave> (SPOILER) Added speedrun: 161 moves (old: 180).
 
gpbrphfd Mon 27 Oct 2014 06:32
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.6 Style: 2.0)
 
Small fun 6 Sat 25 Oct 2014 23:02
<Jim> (SPOILER) Added speedrun: 180 moves (old: 202).
<mark> 'Small fun 6' uploaded by mark.
 
Small fun 1 Thu 23 Oct 2014 22:41
<wowei> (SPOILER) Added speedrun: 51 moves (old: 55).
 
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