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The Inner Core v2 Thu 18 May 2006 20:17
<mm> (SPOILER) Added speedrun: 111 moves (old: 117).
<Aprial> 'The Inner Core v2' uploaded by Aprial.
 
One Big Problem Thu 18 May 2006 20:07
<mm> (SPOILER) Added speedrun: 955 moves (old: 995).
This level is just wonderful the way it is, I totally agree :-)
 
The Inner Core Thu 18 May 2006 14:45
<Alois> (SPOILER) Added speedrun: 60 moves (old: 62).
 
Connect the Dots Thu 18 May 2006 14:05
<Eric119> (SPOILER) Added speedrun: 146 moves (old: 196).
 
Sar 2 Thu 18 May 2006 13:38
<Eric119> (SPOILER) Added speedrun: 182 moves (old: 196).
 
Sar 1 Thu 18 May 2006 13:38
<Eric119> (SPOILER) Added speedrun: 97 moves (old: 111).
 
One Big Problem Thu 18 May 2006 00:04
<Eric119> (SPOILER) This is indeed a loose level, since my solution was different from both the original solution and the speedrun. (I brought the dalek over to the right and had it trigger the button when I was on the other side of the blue floor.)

I like the Color Changing Stations, though I did not use all of them. It's nice how the floors both carry semantic meaning (what color the steel changes into) and also factor into part of the puzzle, as toggling the lights can disable the stations.
<wowei> (SPOILER) i like it and it includes some really bad traps. for instance the electric seduces to destroy the freed bot at first. the zig-zag teleporters look like an arena for a race with the dalek getting the necessary distance to make the bot trigger the red light ... and some more.

i didnt use all coloured panels nor the teleporters. but even if the intended solution is broken, it's difficult and fun to play.
 
The Inner Core Wed 17 May 2006 20:27
<Mary> (SPOILER) Added speedrun: 62 moves (old: 70).
<Mary> (SPOILER) Added speedrun: 70 moves (old: 72).
<Aprial> 'The Inner Core' uploaded by Aprial:

 
One Big Problem Wed 17 May 2006 16:16
<Joshua Bone> Haha, you all are a bunch of master chefs, I tell you. Cooked, definitely. Maybe fatally so, at least as far as the intended solution goes. I may try to make a fix, if I have time. At any rate, it's a decent, loose level with multiple solutions as it is.
<mm> (SPOILER) Added speedrun: 995 moves (old: 1039).
The original solution is absolutely awesome ;)
<mm> (SPOILER) Added speedrun: 1039 moves (old: 1175).
<mm> (SPOILER) Added speedrun: 1175 moves (old: 1673).
<bpotetz> (SPOILER) Added speedrun: 1673 moves (old: 3449).
Cool - there are definitely several neat ideas in there, Joshua. Welcome back!
<Joshua Bone> 'One Big Problem' uploaded by Joshua Bone:
First level in a while. Enjoy!
 
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2... Tue 16 May 2006 16:37
<mm> (SPOILER) Added speedrun: 41 moves (old: 62).
Walked straight to the exit!? Didn't need to use anything else than some panels.
<ethan> '2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2' uploaded by ethan.
 
Street Sweeping Tue 16 May 2006 05:53
<mlc> (SPOILER) from Gross & Yellen, _Graph Theory and Its Applications_, Application 6.2.2, page 213

Hopefully I've got the embedding right this time.
<mlc> 'Street Sweeping' uploaded by mlc.
 
Street Sweeping Tue 16 May 2006 05:05
<mlc> Moved to graveyard:
oops, my embedding isn't right... nonoptimal solutions work too well.
<mlc> (SPOILER) from Gross & Yellen, _Graph Theory and Its Applications_, page 213
<mlc> 'Street Sweeping' uploaded by mlc.
 
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