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One Smaller Problem Fri 19 May 2006 21:18
<Eric119> (SPOILER) Added speedrun: 996 moves (old: 1134).
<mm> (SPOILER) Added speedrun: 1134 moves (old: 1166).
<mm> (SPOILER) Added speedrun: 1166 moves (old: 1229).
Nice mod, but I'm not quite sure if it's that much tighter than the original?! I let the bot turn the blue electricity on and had to use the teleporters - so my solution again differs to wowei's intended one. But this time it's kind of the contrary of a cook (;
<wowei> (SPOILER) Added speedrun: 1229 moves (old: 1233).
<wowei> (SPOILER) Added speedrun: 1233 moves (old: 1243).
<wowei> 'One Smaller Problem' uploaded by wowei:
a little more rigid than the original
 
The Inner Core v2 Fri 19 May 2006 01:55
<Alois> (SPOILER) Added speedrun: 95 moves (old: 103).
 
Under Construction Fri 19 May 2006 00:26
<Eric119> (SPOILER) Added speedrun: 128 moves (old: 159).
 
The Inner Core v2 Thu 18 May 2006 20:20
<mm> (SPOILER) Added speedrun: 103 moves (old: 111).
<mm> (SPOILER) Added speedrun: 111 moves (old: 117).
<Aprial> 'The Inner Core v2' uploaded by Aprial.
 
One Big Problem Thu 18 May 2006 20:07
<mm> (SPOILER) Added speedrun: 955 moves (old: 995).
This level is just wonderful the way it is, I totally agree :-)
 
The Inner Core Thu 18 May 2006 14:45
<Alois> (SPOILER) Added speedrun: 60 moves (old: 62).
 
Connect the Dots Thu 18 May 2006 14:05
<Eric119> (SPOILER) Added speedrun: 146 moves (old: 196).
 
Sar 2 Thu 18 May 2006 13:38
<Eric119> (SPOILER) Added speedrun: 182 moves (old: 196).
 
Sar 1 Thu 18 May 2006 13:38
<Eric119> (SPOILER) Added speedrun: 97 moves (old: 111).
 
One Big Problem Thu 18 May 2006 00:04
<Eric119> (SPOILER) This is indeed a loose level, since my solution was different from both the original solution and the speedrun. (I brought the dalek over to the right and had it trigger the button when I was on the other side of the blue floor.)

I like the Color Changing Stations, though I did not use all of them. It's nice how the floors both carry semantic meaning (what color the steel changes into) and also factor into part of the puzzle, as toggling the lights can disable the stations.
<wowei> (SPOILER) i like it and it includes some really bad traps. for instance the electric seduces to destroy the freed bot at first. the zig-zag teleporters look like an arena for a race with the dalek getting the necessary distance to make the bot trigger the red light ... and some more.

i didnt use all coloured panels nor the teleporters. but even if the intended solution is broken, it's difficult and fun to play.
 
The Inner Core Wed 17 May 2006 20:27
<Mary> (SPOILER) Added speedrun: 62 moves (old: 70).
<Mary> (SPOILER) Added speedrun: 70 moves (old: 72).
<Aprial> 'The Inner Core' uploaded by Aprial:

 
One Big Problem Wed 17 May 2006 16:16
<Joshua Bone> Haha, you all are a bunch of master chefs, I tell you. Cooked, definitely. Maybe fatally so, at least as far as the intended solution goes. I may try to make a fix, if I have time. At any rate, it's a decent, loose level with multiple solutions as it is.
<mm> (SPOILER) Added speedrun: 995 moves (old: 1039).
The original solution is absolutely awesome ;)
<mm> (SPOILER) Added speedrun: 1039 moves (old: 1175).
<mm> (SPOILER) Added speedrun: 1175 moves (old: 1673).
 
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