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The long road home Mon 19 Jun 2006 19:32
<J> (SPOILER) Added speedrun: 103 moves (old: 169).
<Kato> 'The long road home' uploaded by Kato:
I'm bored and not very creative today. Here's a feeble attempt at keeping myself awake
 
Remote Control Mon 19 Jun 2006 10:46
<wowei> (SPOILER) Added speedrun: 148 moves (old: 155).
 
I'm glad I can swim Mon 19 Jun 2006 07:23
<mm> (SPOILER) Clever speedrun - not cooked in my opinion.
 
Remote Control Sun 18 Jun 2006 12:55
<wowei> hey that definetely is no spam, SPAM ;-D
 
I'm glad I can swim Sun 18 Jun 2006 04:29
<RC> (SPOILER) Added solution "Another way."
 
Uncomplicated Sat 17 Jun 2006 21:17
<Eric119> (SPOILER) Added speedrun: 244 moves (old: 246).
 
Remote Control Sat 17 Jun 2006 21:16
<Tom 7> (SPOILER) I think this was a nice first level. I had trouble with the parity problem when heading towards the top left, so I started by setting up the blue link once, then pressing the button, then carrying through with the solution more-or-less the way you did it. (But the walk back-and-forth above the bot is much slicker.)
 
I'm glad I can swim Sat 17 Jun 2006 20:30
<RC> (SPOILER) Added speedrun: 116 moves (old: 159).
Solved completely different. Cooked?
<RC> (SPOILER) Added speedrun: 159 moves (old: 161).
 
Remote Control Sat 17 Jun 2006 19:40
<Eric119> (SPOILER) Added speedrun: 155 moves (old: 218).
<SPAM> 'Remote Control' uploaded by SPAM:
This is my first level, so I think it's not that good... Hope you like it anyway!
 
A modest offering Fri 16 Jun 2006 13:26
<terpy> 'A modest offering' uploaded by terpy:
Someday I will be able to write the kinds of levels I like. This is more trial and error than tight logic.
 
As We Begin, So Shall We Go v2 Thu 15 Jun 2006 04:15
<bpotetz> (SPOILER) When I played this, I did not need most of the blocks. In fact, they were mostly a nuisance. I did not regard this as a cook, though. It's just not a rigid level (like many multi-bot levels). That doesn't mean you shouldn't upload a mod, though. If you think the mod would be sufficiently new & interesting, then you definitely should.
<mm> (SPOILER) My speedrun "might" be a cook - 'cause I did solve the level in a totally different way. But I would not consider it to be a cook. Even if I did not "use" all the blocks the way I should have used them, they were still necessary - but in a totally different way. So what? Is this a cook? It obviously is, because I did not solve the level in the intended way - and still it isn't, because I did use the blocks. So what?

I've been thinking about making a mod before uploading my speedrun - but I just couldn't figure out what exactly my cook could be or would indicate?

Got it? (;
 
magic pool 2 Wed 14 Jun 2006 16:52
<mm> Clever (:
 
magic pool 3 Tue 13 Jun 2006 19:53
<bpotetz> (SPOILER) Added speedrun: 128 moves (old: 138).
These are pretty cool
 
As We Begin, So Shall We Go v2 Tue 13 Jun 2006 19:37
<mm> (SPOILER) Added speedrun: 162 moves (old: 164).
<mm> (SPOILER) Added speedrun: 164 moves (old: 208).
This level is really tricky! (:
 
Make your own Puzzle! Tue 13 Jun 2006 13:47
<Lukas> (SPOILER) Added speedrun: 737 moves (old: 779).
Hmm... Does this work also?
<Lukas> Help! I've made a new speedrun myself, but Escape doesn't prompt me to load it up!!!
 
magic pool 3 Tue 13 Jun 2006 11:26
<wowei> (SPOILER) Added speedrun: 138 moves (old: 212).
<wowei> 'magic pool 3' uploaded by wowei.
 
magic pool 2 Tue 13 Jun 2006 08:29
<wowei> 'magic pool 2' uploaded by wowei.
 
magic pool 1 Tue 13 Jun 2006 08:28
<wowei> 'magic pool 1' uploaded by wowei.
 
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