« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
playground3 Mon 26 Jun 2006 05:37
<bpotetz> (SPOILER) Added speedrun: 461 moves (old: 550).
 
Playground2 Mon 26 Jun 2006 05:16
<bpotetz> (SPOILER) Added speedrun: 85 moves (old: 204).
Think I skipped some stuff.
<jeff> 'Playground2' uploaded by jeff:
advanced playground
 
playground3 Mon 26 Jun 2006 04:50
<jeff> 'playground3' uploaded by jeff:
teleporter??
 
4-Digit Sudoku (build your own) Mon 26 Jun 2006 01:34
<Alois> (SPOILER) Added speedrun: 295 moves (old: 301).
<RC> (SPOILER) Added speedrun: 301 moves (old: 303).
<Alois> (SPOILER) Added speedrun: 303 moves (old: 325).
 
Two Sides Sat 24 Jun 2006 00:55
<Eric119> (SPOILER) Added speedrun: 396 moves (old: 398).
Found a slight improvement at the very beginning.
<Eric119> (SPOILER) Added speedrun: 398 moves (old: 416).
<Eric119> (SPOILER) Added speedrun: 416 moves (old: 450).
<Eric119> (SPOILER) Added speedrun: 450 moves (old: 506).
This method is surprisingly fast compared to the others.
 
The long road home Fri 23 Jun 2006 21:09
<Max> Haha, good one!
 
Pseudoku Fri 23 Jun 2006 21:01
<Max> (SPOILER) Kirima: I kind of agree, but I did this more for the sake of seeing if it was possible to embed 4-digit Sudoku (in part in response to Tom's challenge), than for the purpose of creating a stand-alone Escape level. It's probably all for the best that there aren't enough colors for 9-digit Sudoku, because really who would want to solve an entire 9-digit Sudoku on Escape (as opposed to on paper) anyway? But I do value concepts in levels, even if they are sometimes irrelevant to actual gameplay (I mean I did make "Modern Art"!).
<mm> (SPOILER) We'd need more colours for "real" so dokuments, wouldn't we? I honestly didn't really like these levels, they're too complicated, or better: the concept seems to have been searched way to far away. Sudoku does not seem to be competitive with escape, and I guess we should eigher accept that fact - or claim for more colours.
 
Two Sides Fri 23 Jun 2006 19:41
<mm> (SPOILER) Tom, now that I've seen Doom's speedrun: mine was more or less like his - only slower.
<mm> (SPOILER) Hi Tom, I didn't use the two upper bombs, and I didn't blew up panels. I found the level so much easier to solve without using 4 bombs, I did use the lower two bombs and left the upper ones just there where they were.
 
Pseudoku Fri 23 Jun 2006 18:48
<Tom 7> Hehe. I like this one because I get to play 2x2 su doku, and then I get to play turing machine.
 
Two Sides Fri 23 Jun 2006 18:41
<Tom 7> (SPOILER) Cook: I too blew blew up panels. I wish I had seen mm's solution before it was overwritten--did can you really solve it if one of those bombs is just gone?
<Doom> (SPOILER) Added speedrun: 506 moves (old: 525).
Easier than the the original versions, I think.
 
4-Digit Sudoku (build your own) Fri 23 Jun 2006 18:28
<Doom> This is a little like what I was thinking about doing, but more clean, and more simple than mine. And it works - I couldn't see how to enforce different colors in each corner in my implementation. (Something like what Max did *could've* worked... but that's just crazy)
 
Pseudoku Fri 23 Jun 2006 18:24
<Doom> (SPOILER) Added speedrun: 513 moves (old: 537).
Nice version. Definitely some creative thinking in the creation.
 
unbeatable Fri 23 Jun 2006 18:23
<Max> That's strange, looks like I beat it.
 
Two Sides Fri 23 Jun 2006 18:19
<Max> (SPOILER) Cook: Nice level--a bit reminiscent of the "Blocks and Bombs" series--but I cooked it by blowing up two bombs next to each other on panels instead of using them to get the last two gold blocks. Still was tricky, though.
<Max> (SPOILER) Added speedrun: 525 moves (old: 531).
<mm> (SPOILER) Added speedrun: 531 moves (old: 675).
Nice mod of "blocks and bombs" et al. Didn't need 4 bombs to solve it.
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25