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| playground3 |
Mon 26 Jun 2006 05:37 |
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<bpotetz> (SPOILER) Added speedrun: 461 moves (old: 550). |
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| Playground2 |
Mon 26 Jun 2006 05:16 |
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<bpotetz> (SPOILER) Added speedrun: 85 moves (old: 204).
Think I skipped some stuff.
<jeff> 'Playground2' uploaded by jeff:
advanced playground |
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| playground3 |
Mon 26 Jun 2006 04:50 |
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<jeff> 'playground3' uploaded by jeff:
teleporter?? |
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| 4-Digit Sudoku (build your own) |
Mon 26 Jun 2006 01:34 |
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<Alois> (SPOILER) Added speedrun: 295 moves (old: 301).
<RC> (SPOILER) Added speedrun: 301 moves (old: 303).
<Alois> (SPOILER) Added speedrun: 303 moves (old: 325). |
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| Two Sides |
Sat 24 Jun 2006 00:55 |
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<Eric119> (SPOILER) Added speedrun: 396 moves (old: 398).
Found a slight improvement at the very beginning.
<Eric119> (SPOILER) Added speedrun: 398 moves (old: 416).
<Eric119> (SPOILER) Added speedrun: 416 moves (old: 450).
<Eric119> (SPOILER) Added speedrun: 450 moves (old: 506).
This method is surprisingly fast compared to the others. |
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| The long road home |
Fri 23 Jun 2006 21:09 |
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<Max> Haha, good one! |
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| Pseudoku |
Fri 23 Jun 2006 21:01 |
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<Max> (SPOILER) Kirima: I kind of agree, but I did this more for the sake of seeing if it was possible to embed 4-digit Sudoku (in part in response to Tom's challenge), than for the purpose of creating a stand-alone Escape level. It's probably all for the best that there aren't enough colors for 9-digit Sudoku, because really who would want to solve an entire 9-digit Sudoku on Escape (as opposed to on paper) anyway? But I do value concepts in levels, even if they are sometimes irrelevant to actual gameplay (I mean I did make "Modern Art"!).
<mm> (SPOILER) We'd need more colours for "real" so dokuments, wouldn't we? I honestly didn't really like these levels, they're too complicated, or better: the concept seems to have been searched way to far away. Sudoku does not seem to be competitive with escape, and I guess we should eigher accept that fact - or claim for more colours. |
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| Two Sides |
Fri 23 Jun 2006 19:41 |
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<mm> (SPOILER) Tom, now that I've seen Doom's speedrun: mine was more or less like his - only slower.
<mm> (SPOILER) Hi Tom, I didn't use the two upper bombs, and I didn't blew up panels. I found the level so much easier to solve without using 4 bombs, I did use the lower two bombs and left the upper ones just there where they were. |
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| Pseudoku |
Fri 23 Jun 2006 18:48 |
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<Tom 7> Hehe. I like this one because I get to play 2x2 su doku, and then I get to play turing machine. |
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| Two Sides |
Fri 23 Jun 2006 18:41 |
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<Tom 7> (SPOILER) Cook: I too blew blew up panels. I wish I had seen mm's solution before it was overwritten--did can you really solve it if one of those bombs is just gone?
<Doom> (SPOILER) Added speedrun: 506 moves (old: 525).
Easier than the the original versions, I think. |
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| 4-Digit Sudoku (build your own) |
Fri 23 Jun 2006 18:28 |
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<Doom> This is a little like what I was thinking about doing, but more clean, and more simple than mine. And it works - I couldn't see how to enforce different colors in each corner in my implementation. (Something like what Max did *could've* worked... but that's just crazy) |
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| Pseudoku |
Fri 23 Jun 2006 18:24 |
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<Doom> (SPOILER) Added speedrun: 513 moves (old: 537).
Nice version. Definitely some creative thinking in the creation. |
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| unbeatable |
Fri 23 Jun 2006 18:23 |
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<Max> That's strange, looks like I beat it. |
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| Two Sides |
Fri 23 Jun 2006 18:19 |
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<Max> (SPOILER) Cook: Nice level--a bit reminiscent of the "Blocks and Bombs" series--but I cooked it by blowing up two bombs next to each other on panels instead of using them to get the last two gold blocks. Still was tricky, though.
<Max> (SPOILER) Added speedrun: 525 moves (old: 531).
<mm> (SPOILER) Added speedrun: 531 moves (old: 675).
Nice mod of "blocks and bombs" et al. Didn't need 4 bombs to solve it. |
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