« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
4-Digit Sudoku (build your own) Sun 25 Jun 2006 02:22
<RC> (SPOILER) Added speedrun: 301 moves (old: 303).
<Alois> (SPOILER) Added speedrun: 303 moves (old: 325).
 
Two Sides Sat 24 Jun 2006 00:55
<Eric119> (SPOILER) Added speedrun: 396 moves (old: 398).
Found a slight improvement at the very beginning.
<Eric119> (SPOILER) Added speedrun: 398 moves (old: 416).
<Eric119> (SPOILER) Added speedrun: 416 moves (old: 450).
<Eric119> (SPOILER) Added speedrun: 450 moves (old: 506).
This method is surprisingly fast compared to the others.
 
The long road home Fri 23 Jun 2006 21:09
<Max> Haha, good one!
 
Pseudoku Fri 23 Jun 2006 21:01
<Max> (SPOILER) Kirima: I kind of agree, but I did this more for the sake of seeing if it was possible to embed 4-digit Sudoku (in part in response to Tom's challenge), than for the purpose of creating a stand-alone Escape level. It's probably all for the best that there aren't enough colors for 9-digit Sudoku, because really who would want to solve an entire 9-digit Sudoku on Escape (as opposed to on paper) anyway? But I do value concepts in levels, even if they are sometimes irrelevant to actual gameplay (I mean I did make "Modern Art"!).
<mm> (SPOILER) We'd need more colours for "real" so dokuments, wouldn't we? I honestly didn't really like these levels, they're too complicated, or better: the concept seems to have been searched way to far away. Sudoku does not seem to be competitive with escape, and I guess we should eigher accept that fact - or claim for more colours.
 
Two Sides Fri 23 Jun 2006 19:41
<mm> (SPOILER) Tom, now that I've seen Doom's speedrun: mine was more or less like his - only slower.
<mm> (SPOILER) Hi Tom, I didn't use the two upper bombs, and I didn't blew up panels. I found the level so much easier to solve without using 4 bombs, I did use the lower two bombs and left the upper ones just there where they were.
 
Pseudoku Fri 23 Jun 2006 18:48
<Tom 7> Hehe. I like this one because I get to play 2x2 su doku, and then I get to play turing machine.
 
Two Sides Fri 23 Jun 2006 18:41
<Tom 7> (SPOILER) Cook: I too blew blew up panels. I wish I had seen mm's solution before it was overwritten--did can you really solve it if one of those bombs is just gone?
<Doom> (SPOILER) Added speedrun: 506 moves (old: 525).
Easier than the the original versions, I think.
 
4-Digit Sudoku (build your own) Fri 23 Jun 2006 18:28
<Doom> This is a little like what I was thinking about doing, but more clean, and more simple than mine. And it works - I couldn't see how to enforce different colors in each corner in my implementation. (Something like what Max did *could've* worked... but that's just crazy)
 
Pseudoku Fri 23 Jun 2006 18:24
<Doom> (SPOILER) Added speedrun: 513 moves (old: 537).
Nice version. Definitely some creative thinking in the creation.
 
unbeatable Fri 23 Jun 2006 18:23
<Max> That's strange, looks like I beat it.
 
Two Sides Fri 23 Jun 2006 18:19
<Max> (SPOILER) Cook: Nice level--a bit reminiscent of the "Blocks and Bombs" series--but I cooked it by blowing up two bombs next to each other on panels instead of using them to get the last two gold blocks. Still was tricky, though.
<Max> (SPOILER) Added speedrun: 525 moves (old: 531).
<mm> (SPOILER) Added speedrun: 531 moves (old: 675).
Nice mod of "blocks and bombs" et al. Didn't need 4 bombs to solve it.
 
Pseudoku Fri 23 Jun 2006 17:39
<Max> 'Pseudoku' uploaded by Max:
Well looks like mjn beat me to a 4-digit Sudoku embedding, but since I put so much time into this I might as well upload it.

Though mjn's is much more efficient and slick as far as automation goes, this one does offer a few advantages:

1. There is already a puzzle in place so you don't need to build your own.
2. The solution is less obvious since you're allowed to move all non-given blocks wherever you want before you finalize the solution.
3. There is a difference in texture between the given blocks and your blocks so you don't get them confused.

Sorry about the 300+ moves of verification!
 
Two Sides Fri 23 Jun 2006 15:59
<Tom 7> Harder than it looks, but suspiciously familiar...
<SPAM> 'Two Sides' uploaded by SPAM:
It's (no) SPAM again! I think this one will be a little bit harder, but still not too difficult. Still working on a trickier puzzle. Hope it's not cookable, anyway.
 
4-Digit Sudoku (build your own) Fri 23 Jun 2006 15:26
<Tom 7> (SPOILER) Well, that's one way to "check" the 3rd condition! =)
<mjn> '4-Digit Sudoku (build your own)' uploaded by mjn:
Ask and ye shall receive!

The mechanism will accept any valid 4-digit sudoku. You could force a specific one by placing the givens and surrounding them with rough.

(Or you could just get rid of most of the mechanism and have panels below the board in the right places, of course, but that would give away the answer...)
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25