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unbeatable Fri 23 Jun 2006 18:23
<Max> That's strange, looks like I beat it.
 
Two Sides Fri 23 Jun 2006 18:19
<Max> (SPOILER) Cook: Nice level--a bit reminiscent of the "Blocks and Bombs" series--but I cooked it by blowing up two bombs next to each other on panels instead of using them to get the last two gold blocks. Still was tricky, though.
<Max> (SPOILER) Added speedrun: 525 moves (old: 531).
<mm> (SPOILER) Added speedrun: 531 moves (old: 675).
Nice mod of "blocks and bombs" et al. Didn't need 4 bombs to solve it.
 
Pseudoku Fri 23 Jun 2006 17:39
<Max> 'Pseudoku' uploaded by Max:
Well looks like mjn beat me to a 4-digit Sudoku embedding, but since I put so much time into this I might as well upload it.

Though mjn's is much more efficient and slick as far as automation goes, this one does offer a few advantages:

1. There is already a puzzle in place so you don't need to build your own.
2. The solution is less obvious since you're allowed to move all non-given blocks wherever you want before you finalize the solution.
3. There is a difference in texture between the given blocks and your blocks so you don't get them confused.

Sorry about the 300+ moves of verification!
 
Two Sides Fri 23 Jun 2006 15:59
<Tom 7> Harder than it looks, but suspiciously familiar...
<SPAM> 'Two Sides' uploaded by SPAM:
It's (no) SPAM again! I think this one will be a little bit harder, but still not too difficult. Still working on a trickier puzzle. Hope it's not cookable, anyway.
 
4-Digit Sudoku (build your own) Fri 23 Jun 2006 15:26
<Tom 7> (SPOILER) Well, that's one way to "check" the 3rd condition! =)
<mjn> '4-Digit Sudoku (build your own)' uploaded by mjn:
Ask and ye shall receive!

The mechanism will accept any valid 4-digit sudoku. You could force a specific one by placing the givens and surrounding them with rough.

(Or you could just get rid of most of the mechanism and have panels below the board in the right places, of course, but that would give away the answer...)
 
Secret Square Fri 23 Jun 2006 08:14
<Tom 7> (SPOILER) Oops, right, 2 digits doesn't make sense. I don't know what I was thinking. I guess 4 digits is the smallest su doku that'll work that isn't completely trivial (though 4-digit puzzles are quite easy). I'd like to see an embedding...
 
Symmetry2 Thu 22 Jun 2006 22:40
<Eric119> (SPOILER) Added speedrun: 277 moves (old: 355).
Cook: Only need to reveal one electric button.
 
Secret Square Thu 22 Jun 2006 21:55
<Eric119> (SPOILER) What is 2-digit sudoku, as 2 is not a perfect square?

4-digit sudoku is certainly a challenge. There's no simple way to test whether steel is grey or not. Nevertheless I'm sure it's possible to do sudoku, but the solution likely wouldn't fit within Escape level size constraints.
 
Remote Control Thu 22 Jun 2006 20:01
<Max> Not bad for a first level. Keep making them!
 
Letter series: e Thu 22 Jun 2006 19:25
<Doom> Pretty tough level for it's size, but maybe a bit too much trial and error for my tastes. All those panels just aren't very clear.
<Kato> Wow!! That took a while to figure out! Nice Level.
 
Secret Square Wed 21 Jun 2006 10:06
<SPAM> Cool!

When I played Escape the first time, I thought it wouldn't be too hard to create Sudoku puzzles. I also had an simple strategy (though it also used a huge board), but then I recognized there was a number of maximum bots, so I can't check if the solution is right...
<Tom 7> (SPOILER) Wow, 'd' key is so useless for this. ;) I did figure it out, and it wasn't really that hard.

The puzzle itself is pretty loose, though. I have tried to do a su doku embedding before (my best strategy required a HUGE board). I like this technique better, though I think there aren't enough colors to represent anything more than 2-digit su doku. And it's not clear how to check the final su doku condition, being that every sub-square has exactly one of each digit.

So, who can do a faithful su doku with 2 or 4 digits?
<Max> (SPOILER) WARNING: SPOILER HINT!!!

The puzzle was inspired by Sudoku...
<Max> 'Secret Square' uploaded by Max:
Well, here's my first level in months. It started from a fairly simple idea but turned into a pretty substantial project due to the complicated series of verifications necessary to restrict the puzzle. The "puzzle" part of the level is solely contained in the square; after you complete the square, everything else is a series of no-choice moves that allow the level to test whether the square is done correctly. So if the level appears to break and you get stuck, you did something wrong with the square.

The hardest part of the puzzle is figuring out what configuration the square is supposed to be in. I'd rather not give it away since I think it's logically deductible if you look at the level design, but here are some hints:

1. Where to place the colored blocks is the crucial part.
2. There are tons of configurations that will solve the puzzle, but they all adhere to the same rule.

I'll leave a "spoiler" hint that you can check if you get frustrated and need some more direction.
 
Kato's new groove Tue 20 Jun 2006 20:07
<Max> A good level for novices...
 
Make your own Puzzle! Tue 20 Jun 2006 19:57
<Max> Nice!
 
Letter series: e Tue 20 Jun 2006 19:30
<Max> Tricky! This is definitely a quality Letter Series level.
<Tom 7> 'Letter series: e' uploaded by Tom 7:
Haven't done one of these in a while...
 
The long road home Tue 20 Jun 2006 00:27
<Tom 7> Heh, you actually got me pretty good with this one.
<Eric119> (SPOILER) Added speedrun: 101 moves (old: 103).
 
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