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Contact Mon 26 Jun 2006 16:55
<Max> 'Contact' uploaded by Max.
 
Japanese Escape! Mon 26 Jun 2006 15:38
<bpotetz> (SPOILER) I looked for a solution to this but didn't find one (meaning: self-contradition). It's easy enough to solve the escape level by checking the pattern of panels in bizzaro-world, so I did, and it looks like row 4 contains 2 twos. What's up with that?

Anyway, it's hard to know how to rank difficulty in this sort of level, since you can read the solution off the panel colors. I chose to rank it as an escape level.
<Tom 7> heee, nice. Of course, this embedding hard-codes the solution rather than checking it by some mechanism. (I wish I had a name to describe such embeddings--maybe "extrinsic"?) The particular way it's encoded makes it easy to solve by looking at the alternate layer. Nonetheless, Kudos for your courage!

By the way, it's pretty clear that an "intrinsic" 9-digit su doku (with checking mechanism) would not fit in the regular board size, since even this one basically maxes it out. How do people feel about increasing the board size? Are editors running into size limitations frequently? I'm not sure what I think...
<SPAM> 'Japanese Escape!' uploaded by SPAM:
My desperate try to make a working 9*9 sudoku. It works, but it probably doesn't look that good and is hard to understand. Other disadvantages are that it needs a huge board and that it only works for one solution (but that's not too bad, because there's ussually only one solution ;)).
The puzzle itself is self-made, not taken from any book. It shouldn't be too hard for practised sudoku solvers (maybe I'll make a hard one soon).
Hope you'll enjoy it!
 
playground3 Mon 26 Jun 2006 05:37
<bpotetz> (SPOILER) Added speedrun: 461 moves (old: 550).
 
Playground2 Mon 26 Jun 2006 05:16
<bpotetz> (SPOILER) Added speedrun: 85 moves (old: 204).
Think I skipped some stuff.
<jeff> 'Playground2' uploaded by jeff:
advanced playground
 
playground3 Mon 26 Jun 2006 04:50
<jeff> 'playground3' uploaded by jeff:
teleporter??
 
4-Digit Sudoku (build your own) Mon 26 Jun 2006 01:34
<Alois> (SPOILER) Added speedrun: 295 moves (old: 301).
<RC> (SPOILER) Added speedrun: 301 moves (old: 303).
<Alois> (SPOILER) Added speedrun: 303 moves (old: 325).
 
Two Sides Sat 24 Jun 2006 00:55
<Eric119> (SPOILER) Added speedrun: 396 moves (old: 398).
Found a slight improvement at the very beginning.
<Eric119> (SPOILER) Added speedrun: 398 moves (old: 416).
<Eric119> (SPOILER) Added speedrun: 416 moves (old: 450).
<Eric119> (SPOILER) Added speedrun: 450 moves (old: 506).
This method is surprisingly fast compared to the others.
 
The long road home Fri 23 Jun 2006 21:09
<Max> Haha, good one!
 
Pseudoku Fri 23 Jun 2006 21:01
<Max> (SPOILER) Kirima: I kind of agree, but I did this more for the sake of seeing if it was possible to embed 4-digit Sudoku (in part in response to Tom's challenge), than for the purpose of creating a stand-alone Escape level. It's probably all for the best that there aren't enough colors for 9-digit Sudoku, because really who would want to solve an entire 9-digit Sudoku on Escape (as opposed to on paper) anyway? But I do value concepts in levels, even if they are sometimes irrelevant to actual gameplay (I mean I did make "Modern Art"!).
<mm> (SPOILER) We'd need more colours for "real" so dokuments, wouldn't we? I honestly didn't really like these levels, they're too complicated, or better: the concept seems to have been searched way to far away. Sudoku does not seem to be competitive with escape, and I guess we should eigher accept that fact - or claim for more colours.
 
Two Sides Fri 23 Jun 2006 19:41
<mm> (SPOILER) Tom, now that I've seen Doom's speedrun: mine was more or less like his - only slower.
<mm> (SPOILER) Hi Tom, I didn't use the two upper bombs, and I didn't blew up panels. I found the level so much easier to solve without using 4 bombs, I did use the lower two bombs and left the upper ones just there where they were.
 
Pseudoku Fri 23 Jun 2006 18:48
<Tom 7> Hehe. I like this one because I get to play 2x2 su doku, and then I get to play turing machine.
 
Two Sides Fri 23 Jun 2006 18:41
<Tom 7> (SPOILER) Cook: I too blew blew up panels. I wish I had seen mm's solution before it was overwritten--did can you really solve it if one of those bombs is just gone?
<Doom> (SPOILER) Added speedrun: 506 moves (old: 525).
Easier than the the original versions, I think.
 
4-Digit Sudoku (build your own) Fri 23 Jun 2006 18:28
<Doom> This is a little like what I was thinking about doing, but more clean, and more simple than mine. And it works - I couldn't see how to enforce different colors in each corner in my implementation. (Something like what Max did *could've* worked... but that's just crazy)
 
Pseudoku Fri 23 Jun 2006 18:24
<Doom> (SPOILER) Added speedrun: 513 moves (old: 537).
Nice version. Definitely some creative thinking in the creation.
 
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