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| Second Contact |
Sat 01 Jul 2006 12:32 |
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<Doom> (SPOILER) This is exactly how I solved the original as well. After many, many nearly-there attempts.
That speedrun _can_ be used to cheat the solution for the third version of the level. I've not looked at that mod, or this speedrun yet, but would rather not have a possibility to spoil it at all. (Especially if the third one is supposed to be very hard - Don't know yet. I'll be tempted to check it anyway if it doesn't seem to start working after a while...) |
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| Third Contact |
Sat 01 Jul 2006 09:31 |
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<Tom 7> Thanks! =) |
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| Esprit 16 - Escape Style |
Sat 01 Jul 2006 09:22 |
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<Tom 7> Good... we don't like impossible levels. ;)
<SPAM> 'Esprit 16 - Escape Style' uploaded by SPAM:
Based on the 16th Level of "Esprit", though both levels have not much more in common than the "rooms"-design. For those who don't know: Esprit is a game where you move a black marble around to find matching oxyd stones and was created by Meinolf Schneider. The level shouldn't be too difficult again; my levels are unfortunaly either easy or impossible :/...
Hope you like it! |
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| Third Contact |
Sat 01 Jul 2006 03:59 |
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<SPAM> (SPOILER) Absolutely cool! Very tricky! I just knew it wold be something like this... |
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| Second Contact |
Fri 30 Jun 2006 22:11 |
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<Eric119> (SPOILER) Added speedrun: 160 moves (old: 166).
Copied solution from Third Contact. |
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| Bridges of Konigsberg - possible version (fixed) |
Fri 30 Jun 2006 21:08 |
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<mjn> (SPOILER) Are you supposed to only be able to go one direction through the red complex on the right?
<Aprial> 'Bridges of Konigsberg - possible version (fixed)' uploaded by Aprial:
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| magic pool 3 |
Fri 30 Jun 2006 17:51 |
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<Max> These were very enjoyable, nice work! Each offered a distinct challenge and after investing all the time to get familiar with the panels, it felt natural to get immersed in a brief series that dealt with the same setup. I feel compelled to choose a favorite, and I think it's the first one because the broken blocks just provide good shortcuts that don't really make it significantly easier. On the second two it started to get a little tedious to have to keep shooting the balls in circles until they lined up where I wanted them to. |
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| magic pool 2 |
Fri 30 Jun 2006 17:12 |
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<Max> This one totally stumped me my first try, but then I got it in about ten minutes the second time... |
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| Transponder Cross |
Fri 30 Jun 2006 13:08 |
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<Mary> (SPOILER) Added speedrun: 174 moves (old: 180). |
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| Cornered |
Fri 30 Jun 2006 10:17 |
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<SPAM> (SPOILER) Added speedrun: 91 moves (old: 100).
Sorry, I know this level is veeery old, but here's a new speedrun |
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| Transponder Cross |
Fri 30 Jun 2006 07:24 |
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<Mary> (SPOILER) Added speedrun: 180 moves (old: 190).
<Mary> (SPOILER) Added speedrun: 190 moves (old: 196).
<Alois> (SPOILER) Added speedrun: 196 moves (old: 368). |
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| Third Contact |
Fri 30 Jun 2006 01:05 |
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<Eric119> (SPOILER) Added speedrun: 160 moves (old: 166).
Whew! Tricky one. |
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| Transponder Cross |
Thu 29 Jun 2006 18:46 |
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<Aprial> 'Transponder Cross' uploaded by Aprial:
scrapped suspense 3 |
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| magic pool 3 |
Thu 29 Jun 2006 18:10 |
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<mm> These 3 magic pools are just lovely and very smart - it took me a while to figure out how this third one works, nicely done, wowei (: |
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| Third Contact |
Thu 29 Jun 2006 06:43 |
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<SPAM> This is definitely the most difficult level since I joined Escape! Haven't solved it yet, but I keep on trying... |
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| magic pool 3 |
Thu 29 Jun 2006 05:49 |
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<mm> (SPOILER) Added speedrun: 126 moves (old: 128). |
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| magic pool 2 |
Wed 28 Jun 2006 07:07 |
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<mm> (SPOILER) Added speedrun: 101 moves (old: 102). |
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| magic pool 1 |
Wed 28 Jun 2006 05:41 |
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<mm> (SPOILER) Added speedrun: 95 moves (old: 97).
<mm> (SPOILER) Added speedrun: 97 moves (old: 100). |
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| Japanese Escape! |
Tue 27 Jun 2006 18:09 |
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<mm> SPAM: Chapeau for this work, I guess it was such a lot of work to create this level!
Max: I agree, of course it's reasonable to try to embed the principles of other games, and sometimes it works perfectly. I also understand that searching for new possibilities by doing such embeddings is a good way to advance in the game's progress. I guess as I don't know most of those other games because I didn't grow up with them, some of those trials just look pretty weird to me (;
BTW: I like the limit of colours and size, too. I would not want more colours, I probably did not express myself very well. |
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| Third Contact |
Tue 27 Jun 2006 17:41 |
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<mm> (SPOILER) Added speedrun: 166 moves (old: 168).
I found the same cook for the second contact and was thinking about a mod as well, but it's already done :-) |
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