« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Second Contact Sat 01 Jul 2006 12:32
<Doom> (SPOILER) This is exactly how I solved the original as well. After many, many nearly-there attempts.

That speedrun _can_ be used to cheat the solution for the third version of the level. I've not looked at that mod, or this speedrun yet, but would rather not have a possibility to spoil it at all. (Especially if the third one is supposed to be very hard - Don't know yet. I'll be tempted to check it anyway if it doesn't seem to start working after a while...)
 
Third Contact Sat 01 Jul 2006 09:31
<Tom 7> Thanks! =)
 
Esprit 16 - Escape Style Sat 01 Jul 2006 09:22
<Tom 7> Good... we don't like impossible levels. ;)
<SPAM> 'Esprit 16 - Escape Style' uploaded by SPAM:
Based on the 16th Level of "Esprit", though both levels have not much more in common than the "rooms"-design. For those who don't know: Esprit is a game where you move a black marble around to find matching oxyd stones and was created by Meinolf Schneider. The level shouldn't be too difficult again; my levels are unfortunaly either easy or impossible :/...
Hope you like it!
 
Third Contact Sat 01 Jul 2006 03:59
<SPAM> (SPOILER) Absolutely cool! Very tricky! I just knew it wold be something like this...
 
Second Contact Fri 30 Jun 2006 22:11
<Eric119> (SPOILER) Added speedrun: 160 moves (old: 166).
Copied solution from Third Contact.
 
Bridges of Konigsberg - possible version (fixed) Fri 30 Jun 2006 21:08
<mjn> (SPOILER) Are you supposed to only be able to go one direction through the red complex on the right?
<Aprial> 'Bridges of Konigsberg - possible version (fixed)' uploaded by Aprial:

 
magic pool 3 Fri 30 Jun 2006 17:51
<Max> These were very enjoyable, nice work! Each offered a distinct challenge and after investing all the time to get familiar with the panels, it felt natural to get immersed in a brief series that dealt with the same setup. I feel compelled to choose a favorite, and I think it's the first one because the broken blocks just provide good shortcuts that don't really make it significantly easier. On the second two it started to get a little tedious to have to keep shooting the balls in circles until they lined up where I wanted them to.
 
magic pool 2 Fri 30 Jun 2006 17:12
<Max> This one totally stumped me my first try, but then I got it in about ten minutes the second time...
 
Transponder Cross Fri 30 Jun 2006 13:08
<Mary> (SPOILER) Added speedrun: 174 moves (old: 180).
 
Cornered Fri 30 Jun 2006 10:17
<SPAM> (SPOILER) Added speedrun: 91 moves (old: 100).
Sorry, I know this level is veeery old, but here's a new speedrun
 
Transponder Cross Fri 30 Jun 2006 07:24
<Mary> (SPOILER) Added speedrun: 180 moves (old: 190).
<Mary> (SPOILER) Added speedrun: 190 moves (old: 196).
<Alois> (SPOILER) Added speedrun: 196 moves (old: 368).
 
Third Contact Fri 30 Jun 2006 01:05
<Eric119> (SPOILER) Added speedrun: 160 moves (old: 166).
Whew! Tricky one.
 
Transponder Cross Thu 29 Jun 2006 18:46
<Aprial> 'Transponder Cross' uploaded by Aprial:
scrapped suspense 3
 
magic pool 3 Thu 29 Jun 2006 18:10
<mm> These 3 magic pools are just lovely and very smart - it took me a while to figure out how this third one works, nicely done, wowei (:
 
Third Contact Thu 29 Jun 2006 06:43
<SPAM> This is definitely the most difficult level since I joined Escape! Haven't solved it yet, but I keep on trying...
 
magic pool 3 Thu 29 Jun 2006 05:49
<mm> (SPOILER) Added speedrun: 126 moves (old: 128).
 
magic pool 2 Wed 28 Jun 2006 07:07
<mm> (SPOILER) Added speedrun: 101 moves (old: 102).
 
magic pool 1 Wed 28 Jun 2006 05:41
<mm> (SPOILER) Added speedrun: 95 moves (old: 97).
<mm> (SPOILER) Added speedrun: 97 moves (old: 100).
 
Japanese Escape! Tue 27 Jun 2006 18:09
<mm> SPAM: Chapeau for this work, I guess it was such a lot of work to create this level!

Max: I agree, of course it's reasonable to try to embed the principles of other games, and sometimes it works perfectly. I also understand that searching for new possibilities by doing such embeddings is a good way to advance in the game's progress. I guess as I don't know most of those other games because I didn't grow up with them, some of those trials just look pretty weird to me (;

BTW: I like the limit of colours and size, too. I would not want more colours, I probably did not express myself very well.
 
Third Contact Tue 27 Jun 2006 17:41
<mm> (SPOILER) Added speedrun: 166 moves (old: 168).
I found the same cook for the second contact and was thinking about a mod as well, but it's already done :-)
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25