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Bridges of Konigsberg - possible version (fixed) Sat 01 Jul 2006 23:45
<RC> (SPOILER) Added speedrun: 152 moves (old: 158).
 
Perfect Crime Sat 01 Jul 2006 19:35
<Eric119> (SPOILER) Added speedrun: 202 moves (old: 204).
My solution was similar in spirit to mjn's.
<Eric119> What a great level!
<mjn> (SPOILER) Added solution "alternate":
whoops, forgot to uncheck box
<mjn> (SPOILER) (note: speedrun of 266 moves didn't break record; not added)
Whoa, turns out I had a somewhat different solution. (You can use a hugbot for an accomplice.)
<mjn> Awesome.
 
Esprit 16 - Escape Style Sat 01 Jul 2006 18:12
<Mary> (SPOILER) Added speedrun: 319 moves (old: 321).
 
Perfect Crime Sat 01 Jul 2006 15:22
<Doom> 'Perfect Crime' uploaded by Doom:
Grab your equipment and steal the well-guarded heart!
 
Hard IQ Carrier Sat 01 Jul 2006 13:48
<Eric119> (SPOILER) Added speedrun: 4897 moves (old: 4929).
Copied John Lewis's run from Harder IQ Carrier.
 
Second Contact Sat 01 Jul 2006 12:32
<Doom> (SPOILER) This is exactly how I solved the original as well. After many, many nearly-there attempts.

That speedrun _can_ be used to cheat the solution for the third version of the level. I've not looked at that mod, or this speedrun yet, but would rather not have a possibility to spoil it at all. (Especially if the third one is supposed to be very hard - Don't know yet. I'll be tempted to check it anyway if it doesn't seem to start working after a while...)
 
Third Contact Sat 01 Jul 2006 09:31
<Tom 7> Thanks! =)
 
Esprit 16 - Escape Style Sat 01 Jul 2006 09:22
<Tom 7> Good... we don't like impossible levels. ;)
<SPAM> 'Esprit 16 - Escape Style' uploaded by SPAM:
Based on the 16th Level of "Esprit", though both levels have not much more in common than the "rooms"-design. For those who don't know: Esprit is a game where you move a black marble around to find matching oxyd stones and was created by Meinolf Schneider. The level shouldn't be too difficult again; my levels are unfortunaly either easy or impossible :/...
Hope you like it!
 
Third Contact Sat 01 Jul 2006 03:59
<SPAM> (SPOILER) Absolutely cool! Very tricky! I just knew it wold be something like this...
 
Second Contact Fri 30 Jun 2006 22:11
<Eric119> (SPOILER) Added speedrun: 160 moves (old: 166).
Copied solution from Third Contact.
 
Bridges of Konigsberg - possible version (fixed) Fri 30 Jun 2006 21:08
<mjn> (SPOILER) Are you supposed to only be able to go one direction through the red complex on the right?
<Aprial> 'Bridges of Konigsberg - possible version (fixed)' uploaded by Aprial:

 
magic pool 3 Fri 30 Jun 2006 17:51
<Max> These were very enjoyable, nice work! Each offered a distinct challenge and after investing all the time to get familiar with the panels, it felt natural to get immersed in a brief series that dealt with the same setup. I feel compelled to choose a favorite, and I think it's the first one because the broken blocks just provide good shortcuts that don't really make it significantly easier. On the second two it started to get a little tedious to have to keep shooting the balls in circles until they lined up where I wanted them to.
 
magic pool 2 Fri 30 Jun 2006 17:12
<Max> This one totally stumped me my first try, but then I got it in about ten minutes the second time...
 
Transponder Cross Fri 30 Jun 2006 13:08
<Mary> (SPOILER) Added speedrun: 174 moves (old: 180).
 
Cornered Fri 30 Jun 2006 10:17
<SPAM> (SPOILER) Added speedrun: 91 moves (old: 100).
Sorry, I know this level is veeery old, but here's a new speedrun
 
Transponder Cross Fri 30 Jun 2006 07:24
<Mary> (SPOILER) Added speedrun: 180 moves (old: 190).
<Mary> (SPOILER) Added speedrun: 190 moves (old: 196).
<Alois> (SPOILER) Added speedrun: 196 moves (old: 368).
 
Third Contact Fri 30 Jun 2006 01:05
<Eric119> (SPOILER) Added speedrun: 160 moves (old: 166).
Whew! Tricky one.
 
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