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| Wowee! |
Thu 27 Jul 2006 21:17 |
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<Eric119> (SPOILER) Added speedrun: 114 moves (old: 117). |
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| Knight's Tour |
Thu 27 Jul 2006 19:09 |
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<Eric119> I just solved this one. I printed off a sheet of paper with the numbers 1 through 64, cut it up into pieces with individual numbers and tried to arrange them into a tour on my chessboard. No need for erasers. :) |
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| RGB-Challenge |
Mon 24 Jul 2006 17:59 |
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<Eric119> (SPOILER) Added speedrun: 233 moves (old: 236).
Found a small improvement in the last part.
<Eric119> (SPOILER) Added speedrun: 236 moves (old: 320).
<SPAM> 'RGB-Challenge' uploaded by SPAM:
I'm waiting for new challenges. For those who do the same, I've made a little level, might be a bit harder than my last ones, but still not really difficult. Escape is a great game, by the way! |
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| Secret Square |
Thu 20 Jul 2006 18:41 |
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<Eric119> (SPOILER) Added speedrun: 760 moves (old: 800).
Improving Max's run. |
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| Pretty Colours |
Sun 16 Jul 2006 16:09 |
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<MazeMaster> It was... ok
Kind of just annoying, not any puzzle solving |
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| I'm sick of your stupid lasers |
Sun 16 Jul 2006 16:05 |
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<MazeMaster> This is WAY to easy, why bother submitting? |
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| Hugbot Research Lab |
Sun 16 Jul 2006 01:03 |
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<RC> (SPOILER) Added speedrun: 475 moves (old: 786).
Finally figured it out. |
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| Secret Square |
Sat 15 Jul 2006 15:41 |
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<wowei> max's back !!! BIG levels with even BIGGER difficulties, but i'll get it ... someday ;) |
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| Letter series: e |
Sat 15 Jul 2006 15:39 |
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<wowei> grrmmll, why is this rated diff 5 only ?-) i still have no idea how to solve it. :-/ |
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| Two Sides |
Sat 15 Jul 2006 15:36 |
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<wowei> tricky ;) |
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| Perfect Crime |
Sat 15 Jul 2006 15:34 |
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<wowei> pretty cool level that comes without any panels or other magic.
it took me some time to see the solving plan, and afterwards i actually solved it "by accident" and didnt count for the right parity or things. =)
another master-piece with my eyes. <thumbs up> |
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| Impossible |
Sat 15 Jul 2006 00:52 |
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<Aprial> (SPOILER) Cook: just go left and you're done
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| Five blue balls and one exit. |
Fri 07 Jul 2006 18:40 |
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<Max> Yeah, pretty easy, especially compared to the Dimensional Trap levels (which I still can't solve!).
<Eric119> (SPOILER) Added speedrun: 140 moves (old: 223).
An interesting one to speedrun. |
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| Infernal Plumbing |
Fri 07 Jul 2006 16:18 |
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<RC> I tried not to make it too busy(annoying). It is a fine line between challenging and annoying. Thanks for the positive feedback!! |
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| Five blue balls and one exit. |
Fri 07 Jul 2006 13:25 |
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<Main> 'Five blue balls and one exit.' uploaded by Main:
May somewhat be easy, did it in about twenty minutes. |
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| gold blocks |
Fri 07 Jul 2006 04:02 |
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<Tom 7> (admin) Automoved to minor leagues. |
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| Esprit 16 - Escape Style |
Fri 07 Jul 2006 00:10 |
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<Max> An easy, orderly, and fun level. |
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| Japanese Escape! |
Thu 06 Jul 2006 11:03 |
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<Tom 7> I think that was my first time actually playing a su doku puzzle. |
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| Perfect Crime |
Thu 06 Jul 2006 09:35 |
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<SPAM> (SPOILER) Very cool!
Had the solution right before my nose all the time, but I didn't see a way to solve it. Finally, I could pass the force field. |
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| Japanese Escape! |
Thu 06 Jul 2006 01:32 |
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<J> (SPOILER) Added speedrun: 733 moves (old: 765). |
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| Perfect Crime |
Wed 05 Jul 2006 23:23 |
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<Max> Excellent! A rarely high style:difficulty ratio!
<mm> (SPOILER) Yes indeed, it's just cool! |
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