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| Abyss Dungeon |
Sun 06 Aug 2006 13:16 |
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<Doom> (SPOILER) Added speedrun: 45 moves (old: 52). |
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| Magic Dungeon |
Sun 06 Aug 2006 12:40 |
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<Alois> (SPOILER) Added speedrun: 207 moves (old: 485). |
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| Double Dungeon |
Sun 06 Aug 2006 12:32 |
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<Alois> (SPOILER) Added speedrun: 46 moves (old: 97). |
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| Abyss Dungeon |
Sun 06 Aug 2006 12:23 |
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<Alois> (SPOILER) Added speedrun: 52 moves (old: 66). |
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| Magic Dungeon |
Sun 06 Aug 2006 12:11 |
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<Phantasmagor> 'Magic Dungeon' uploaded by Phantasmagor:
Escape from the spellbinding powers of the Magic Dungeon! |
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| Double Dungeon |
Sun 06 Aug 2006 12:10 |
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<Phantasmagor> 'Double Dungeon' uploaded by Phantasmagor:
Manipulate the Hugbots and Daleks to escape the Double Dungeon! |
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| Abyss Dungeon |
Sun 06 Aug 2006 12:09 |
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<Phantasmagor> 'Abyss Dungeon' uploaded by Phantasmagor:
Escape from the deep, desolate Abyss Dungeon! |
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| Ice Dungeon |
Sun 06 Aug 2006 11:53 |
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<Tom 7> (SPOILER) Yeah, I ended up with an identical speedrun, but Doom is fast!
<GT Koopa> (SPOILER) Darnit and here I thought I got the new record with 114 moves. And I only updated my Escape only 15 minutes ago. Doom already beat me to it.
<Doom> (SPOILER) Added speedrun: 71 moves (old: 148).
<Phantasmagor> 'Ice Dungeon' uploaded by Phantasmagor:
Escape the chilling, slippery floors of the Ice Dungeon! |
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| colordrive |
Sat 05 Aug 2006 16:33 |
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<Eric119> (SPOILER) Added speedrun: 292 moves (old: 294). |
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| bounc remix |
Sat 05 Aug 2006 11:06 |
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<Tom 7> (SPOILER) Nice. It's also possible to put the blue ball on its correct color, which makes it a little bit more subtle (but probably not worth a mod..) |
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| Koopa Arena |
Sat 05 Aug 2006 01:37 |
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<GT Koopa> 'Koopa Arena' uploaded by GT Koopa:
A Koopa Troopa can make for an interesting level design... |
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| bounc |
Sat 05 Aug 2006 00:35 |
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<Eric119> (SPOILER) Added speedrun: 282 moves (old: 302).
This speedrun is based on the one for "bounc remix" and is a spoiler for that level. |
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| zaperoo |
Sat 05 Aug 2006 00:10 |
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<Eric119> (SPOILER) Added speedrun: 79 moves (old: 91).
Improving Doom's run. |
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| Brogework |
Fri 04 Aug 2006 23:42 |
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<Eric119> (SPOILER) Added speedrun: 242 moves (old: 292).
Cook: Use the Dalek for the last panel. (I'm not sure if this is optimal; I just modified the previous run, and the cook permits more variations by allowing you to lose a block in the alternate layer.) |
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| colordrive |
Fri 04 Aug 2006 23:09 |
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<Eric119> (SPOILER) Added speedrun: 294 moves (old: 303). |
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| Cops and Hugbots |
Fri 04 Aug 2006 20:49 |
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<Eric119> (SPOILER) Added speedrun: 86 moves (old: 120). |
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| bounc |
Fri 04 Aug 2006 12:32 |
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<Doom> Done. Now, I'm resisting the temptation to upload an improved 283-move speedrun using the other solution. :) |
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| bounc remix |
Fri 04 Aug 2006 12:24 |
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<Doom> 'bounc remix' uploaded by Doom:
A bit more difficult version of GT Koopa's level "bounc" - The direct path isn't always the best one... |
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| bounc |
Fri 04 Aug 2006 12:14 |
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<Tom 7> I have a feeling I was off on a similar red herring before discovering the "right" way.. please do mod!
By the way, it is neat to see your stylistic progression towards more tricky levels all at once, Koopa. Thanks for joining us!
<Doom> (SPOILER) Added speedrun: 302 moves (old: 303).
Solved the correct way. This overwrites my "cook", so I can make a mod without leaving the solution visible ;) |
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| Botgarden |
Fri 04 Aug 2006 11:58 |
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<Tom 7> (SPOILER) Added speedrun: 30 moves (old: 32).
A little faster... |
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| hall |
Fri 04 Aug 2006 11:39 |
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<Tom 7> (SPOILER) Cook: Two OFFs = ON. ;) |
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