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| Puzzle for 3+ |
Thu 31 Aug 2006 19:03 |
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<Eduardo> (SPOILER) Added speedrun: 152 moves (old: 160).
<Eduardo> 'Puzzle for 3+' uploaded by Eduardo:
This is my second puzzle from Escape, it's easy, I know |
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| Germany to Germany |
Thu 31 Aug 2006 18:14 |
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<Aprial> (SPOILER) Cook: the gray brick can be pushed by the hugbot. Then proceed as possible. |
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| Endless circut? (fixed) |
Thu 31 Aug 2006 14:40 |
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<GT Koopa> Thank you. I didn't know how your deletion system really worked. I got rid of the earlier version. |
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| Endless circut? |
Thu 31 Aug 2006 14:33 |
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<GT Koopa> Moved to graveyard:
Earlier version. |
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| Endless circut? (fixed) |
Thu 31 Aug 2006 14:01 |
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<KWM> (SPOILER) Added speedrun: 144 moves (old: 175).
<mom> (SPOILER) Added speedrun: 175 moves (old: 346).
<Tom 7> Koopa: you can (and should) delete obsolete levels that you've uploaded yourself. Just press 'del' on the level when looking at the triage collection. (It should show a key icon if you have the permission to do this.) Also, deleted levels go to the graveyard; only levels that exhibit bugs and so might not be solvable go to Quarantine.
<Mary> (SPOILER) Added speedrun: 346 moves (old: 444). |
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| doublelink |
Thu 31 Aug 2006 02:12 |
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<Alois> (SPOILER) Added speedrun: 158 moves (old: 193).
<GT Koopa> 'doublelink' uploaded by GT Koopa:
Can you find the quickest path to the exit? Not the flashiest level I have done, but good for time attack. |
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| Endless circut? (fixed) |
Thu 31 Aug 2006 01:19 |
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<GT Koopa> 'Endless circut? (fixed)' uploaded by GT Koopa:
As per request, a yellow force field has been added to the fake exit to destroy the Dalek bot before he can be used as a laser shield and have the level cooked. I hope this version is better working than the last. Please deposit the earlier "Endless circut?" in quarantine. |
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| Pacman's Dungeon |
Wed 30 Aug 2006 23:22 |
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<RC> (SPOILER) Added speedrun: 173 moves (old: 181).
OK |
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| Endless circut? |
Wed 30 Aug 2006 20:03 |
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<GT Koopa> (SPOILER) I see. I would love to make a Version 3 of this level, but I don't know if I will get all the glitches that made it cooked or not. Is the only problem that you can lure the Dalek to the "fake" exit? If any of you want, you can do a mod of my level that fixes the problems. Of course I'm not expecting you to. I'll probally (hopefully) fix it myself. |
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| Mario's Dungeon |
Wed 30 Aug 2006 12:30 |
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<Doom> (SPOILER) Added speedrun: 530 moves (old: 566).
<Mary> (SPOILER) Added speedrun: 566 moves (old: 605).
<Phantasmagor> 'Mario's Dungeon' uploaded by Phantasmagor. |
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| Fire |
Mon 28 Aug 2006 23:07 |
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<Eric119> (SPOILER) Added speedrun: 46 moves (old: 49).
<Tom 7> (SPOILER) Added speedrun: 49 moves (old: 51).
<Tom 7> (SPOILER) Added speedrun: 51 moves (old: 57).
<Aprial> 'Fire' uploaded by Aprial:
this level may not be too great, but it's somewhat interesting. |
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| Mech Dungeon |
Mon 28 Aug 2006 21:03 |
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<Eric119> (SPOILER) Added speedrun: 97 moves (old: 101). |
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| Pacman's Dungeon |
Mon 28 Aug 2006 20:56 |
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<Eric119> (SPOILER) Added speedrun: 181 moves (old: 182). |
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| Mech Dungeon |
Mon 28 Aug 2006 11:57 |
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<Alois> (SPOILER) Added speedrun: 101 moves (old: 181).
<Phantasmagor> 'Mech Dungeon' uploaded by Phantasmagor. |
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