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| Choose wisely |
Sun 17 Sep 2006 23:54 |
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<Eric119> (SPOILER) Added speedrun: 344 moves (old: 346). |
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| Strip Mine |
Thu 14 Sep 2006 20:26 |
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<mm> (SPOILER) This is one more example of Max' wonderful "maxy" levels, Max, I adore your ability to lead us on a holy devil path. Chapeau! It's a really "escapish" level, brilliant work.
<mm> (SPOILER) Added speedrun: 511 moves (old: 519).
<mm> Got it (: |
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| Single File |
Tue 12 Sep 2006 19:16 |
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<Max> Thanks, mm, I try. ;) |
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| m1 |
Sun 10 Sep 2006 04:02 |
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<Tom 7> (admin) Automoved to minor leagues. |
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| mad bomber |
Sun 10 Sep 2006 04:02 |
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<Tom 7> (admin) Automoved to minor leagues. |
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| david&ces8@.n |
Sun 10 Sep 2006 04:02 |
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<Tom 7> (admin) Automoved to minor leagues. |
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| tm1&david&C |
Sun 10 Sep 2006 04:02 |
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<Tom 7> (admin) Automoved to minor leagues. |
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| I'm too ADD for this |
Sat 09 Sep 2006 19:59 |
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<mason> (SPOILER) Cook: vbgggggghh |
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| Traffic Jam |
Sat 09 Sep 2006 19:57 |
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<KWM> (SPOILER) wikipedia has an article on sliding block puzzles. I have the Rush Hour game and I used it to help me test designs when I originally designed the layout of this puzzle.
<Tom 7> mm: there's a board game puzzle called "Rush Hour" that this is an embedding of. The level makes a lot more sense if you've seen it. ;)
<mm> (SPOILER) (PS: I'm mm, so almost one of the "MoMs", I could be a Grandma already, I just did not grow up with computers and all those games are kind of new to me, that's why I often just don't understand what "you guys" are talking about!)
<mm> (SPOILER) Sliding block puzzles in general? You seem to have created something like "Traffic Jam" a long time ago, maybe even before knowing about the escape game. So there must exist some classic sliding block thing - what and where could I learn more about classic sliding block puzzles?
<KWM> (SPOILER) Sorry for the confusion. I meant that the puzzle is based on sliding block puzzles in general. The exact layout is my own design.
<mm> (SPOILER) KWM, what is that "classic sliding block puzzle"? (BTW: Speedrun 520? It took me like a million of steps to finally get to the exit...) |
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| Small |
Sat 09 Sep 2006 15:40 |
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<Stephan> 'Small' uploaded by Stephan:
Too small to cook? |
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| Block Shortage |
Sat 09 Sep 2006 12:12 |
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<Mom1> I FINALLY got it. Thanks for the hints.
<Doom> No problem, go ahead. I actually have an improved v2 in my level directory that varies the beginning a bit and tries to fix the biggest cooks of this version.
However, there are still some ways to solve it trivially that I didn't manage to fix, so I've not uploaded it.
<mm> Doom, do you mind if I'd make a mod of this level? |
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| Strip Mine |
Fri 08 Sep 2006 19:39 |
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<mm> (SPOILER) Hi KWM, thanx for answering, I've already been trying to solve it with less than 10 freed red blocks today, so I guess I'm on the right path?!
<KWM> (SPOILER) It's possible to free 9 blocks, but you're right that's not enough, you need ten objects. Read that again.
<mm> (SPOILER) Could someone please help me, too, I do have a huge " M(o)M"-problem with this level! (; 10 red blocks are not enough, how comes that the solution uses less??? I guess I'm missing something, but what??? |
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| Block Shortage |
Fri 08 Sep 2006 14:04 |
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<KWM> (SPOILER) Ok, I don't want to give it all away at once so I'll be a little cryptic. After you connect the wires for the red switch there's only one spot where you'll be able to stand to push the button. So first, you'll have to fill that in with something. Where should you stand to push it into place? You can't do it alone. Is there someone who could help you put things in the right spot at the right time?
P.S. please use the spoiler check box when discussing solutions |
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| Single File |
Fri 08 Sep 2006 10:30 |
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<mm> This is an excellent example of bot manipulation, great level, seems to be very "maxy" (: |
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