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| Around the Block |
Wed 14 Mar 2007 13:32 |
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<John Lewis> (SPOILER) Added speedrun: 970 moves (old: 1004).
Hoping this is it... |
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| lasermaze |
Wed 14 Mar 2007 05:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 0.4) |
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| Shuffle |
Wed 14 Mar 2007 01:00 |
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<Eric119> (SPOILER) Added speedrun: 1229 moves (old: 1409).
Initial completion. Wasn't paying much attention to being optimal. |
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| Reverse Sokoban |
Tue 13 Mar 2007 23:08 |
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<John Lewis> Hey everyone, I'm sorry for being negative...didn't mean to come across the wrong way there. :)
<John Lewis> And now, this level gets a style rating of 2. Good gravy... |
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| Just Enough |
Tue 13 Mar 2007 19:55 |
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<John Lewis> And a difficulty rating of 3. That easy, huh?
<John Lewis> Wow. I'm really dying to know who gave this a style rating of 0. |
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| Shuffle |
Tue 13 Mar 2007 19:21 |
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<John Lewis> Note: I'll probably be deleting this level soon to make some adjustments, but I just wanted to upload it to receive some initial feedback. Please let me know what you think!
<John Lewis> 'Shuffle' uploaded by John Lewis:
After playing Henri's "Mixed Sides" and solving Lukas's "Changing Positions" yesterday, I thought I'd try my hand at this concept, except with four different areas instead of just two. It's not really that hard with the steel, so anyone who feels up to the challenge - feel free to mod this if you'd like and make it tighter! Also, my speedrun is pretty pathetic, so speedrunners...have at it :) |
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| Reverse Sokoban |
Tue 13 Mar 2007 15:44 |
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<John Lewis> (SPOILER) Technically, yes - visually, not so much. Normally in an Escape sokoban level, the panels would function as the "targets"...so I thought, why not make a level where the objective is to avoid the panels? :)
<Tom 7> (SPOILER) Cute encoding, but basically it works out to be exactly sokoban, right? But maybe the reverse of sokoban really is sokoban...
<John Lewis> 'Reverse Sokoban' uploaded by John Lewis:
Just an idea I thought might be fun to play around with. The credit for the sokoban puzzle itself goes to Yoshio Murase. Happy block-pushing! |
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| Just Enough |
Tue 13 Mar 2007 09:38 |
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<John Lewis> 'Just Enough' uploaded by John Lewis. |
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| Just Enough |
Tue 13 Mar 2007 09:36 |
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<John Lewis> Moved to graveyard:
One small change...
<John Lewis> (SPOILER) Added speedrun: 522 moves (old: 550).
<John Lewis> 'Just Enough' uploaded by John Lewis:
After solving the original tonight, I thought it would be fun to do a mod...hope this isn't too easy :) |
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| Newark Liberty Airport (EWR) |
Mon 12 Mar 2007 06:24 |
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<mm> Got it! What a superbe level and fascinating challenge! :-) |
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| revenge of the computers 3 |
Sun 11 Mar 2007 19:49 |
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<mm> This level is wonderful! But compared to number 1 & 2 it's quite easy - that's my personal opinion 'cause I have no idea at all how to solve the others: I don't even have a glimpse of an idea or clue!
Wowei, I did leave a tiny hint on the rouge-like-like page, hope it'll help!
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| Rouge-Like-Like |
Sun 11 Mar 2007 19:31 |
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<mm> (SPOILER) Ok, wowei, here is my hint for you: I bet as a professional escapist you already know whatever you have to know to solve this - it's not required to "re-invent" the wheel.
I hope this makes sense and will help!
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| Shark Tank 02 |
Sun 11 Mar 2007 15:47 |
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<Eric119> (SPOILER) Added speedrun: 190 moves (old: 194).
<mlc> (SPOILER) Added speedrun: 194 moves (old: 195). |
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| Bustin' Out |
Sat 10 Mar 2007 00:07 |
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<Eric119> (SPOILER) Added speedrun: 121 moves (old: 122). |
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| Breaking into Jail |
Fri 09 Mar 2007 23:47 |
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<Eric119> (SPOILER) Added speedrun: 317 moves (old: 322).
<Eric119> (SPOILER) Added speedrun: 322 moves (old: 326).
<Eric119> (SPOILER) Added speedrun: 326 moves (old: 328).
Micro-optimization. |
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