|
|
 |
 |
| Alternate Universe |
Thu 07 Jun 2007 14:06 |
 |
<Swivel Maste> 'Alternate Universe' uploaded by Swivel Maste:
Hopefully I upped the challenge a bit. You guys will probably find a way to spank my level though. Good luck. |
|
| |
| Andromeda OMG! |
Thu 07 Jun 2007 08:45 |
 |
<mjn> (SPOILER) Cook: didn't use panels
<wowei> (SPOILER) Added speedrun: 107 moves (old: 137). |
|
| |
| Off the Block |
Thu 07 Jun 2007 07:27 |
 |
<wowei> (SPOILER) Added speedrun: 690 moves (old: 734). |
|
| |
| too hard or too easy that is the question |
Thu 07 Jun 2007 06:47 |
 |
<Mary> (SPOILER) Added speedrun: 116 moves (old: 134).
<hasan> 'too hard or too easy that is the question' uploaded by hasan:
please rate |
|
| |
| Trigger Happy |
Thu 07 Jun 2007 02:16 |
 |
<Josh> (SPOILER) Cook: fliped the exit door by very early on by skipping several steps.
<Josh> (SPOILER) Added solution "speedrun." |
|
| |
| Andromeda OMG! |
Thu 07 Jun 2007 01:51 |
 |
<Gil Anthony> 'Andromeda OMG!' uploaded by Gil Anthony:
A little added to the first escape level, enjoy. |
|
| |
| Off the Block |
Thu 07 Jun 2007 01:44 |
 |
<Gum Drop> 'Off the Block' uploaded by Gum Drop. |
|
| |
| Prioritize |
Wed 06 Jun 2007 22:54 |
 |
<Swivel Maste> (SPOILER) I just watched the speedrun, MAJOR kudos on figuring out how to work it like that. |
|
| |
| Trigger Happy |
Wed 06 Jun 2007 22:48 |
 |
<Swivel Maste> Oh god I just watched the solution and I feel stupid :( |
|
| |
| Ball Dispenser |
Wed 06 Jun 2007 16:32 |
 |
<mm> (SPOILER) Added speedrun: 2129 moves (old: 2627). |
|
| |
| Trigger Happy |
Wed 06 Jun 2007 07:20 |
 |
<mm> (SPOILER) Added speedrun: 198 moves (old: 280).
<Mary> (SPOILER) Added speedrun: 280 moves (old: 473). |
|
| |
| lazy never wins |
Wed 06 Jun 2007 04:02 |
 |
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.3 Style: 2.0) |
|
| |
| Trigger Happy |
Wed 06 Jun 2007 02:02 |
 |
<Swivel Maste> 'Trigger Happy' uploaded by Swivel Maste:
Fixed. |
|
| |
| Trigger Happy |
Wed 06 Jun 2007 01:58 |
 |
<Swivel Maste> Moved to graveyard:
Updating level to fix a stupid mistake.
<Swivel Maste> Thanks! I wasn't sure how that feature worked or even where to look it up. I'll fix it and re-up the level. |
|
| |
| Prioritize |
Wed 06 Jun 2007 00:25 |
 |
<Tom 7> Yeah. Although I think most of the Escape experts prefer the levels that are just a hair short of impossible, and so we tend to make such levels almost exclusively, those levels are pretty inaccessible to beginners. I think it's important to have good levels at all difficulties, in order to allow beginners to improve their puzzling skills. |
|
| |
| Ball Dispenser |
Tue 05 Jun 2007 22:59 |
 |
<Eric119> (SPOILER) Added speedrun: 2627 moves (old: 3931).
I'm somewhat amazed this is a speedrun. Definately lots of room to improve. |
|
| |
| This Bot's for You (revised) |
Tue 05 Jun 2007 21:08 |
 |
<Milton> Moved to graveyard:
Hooray! I finally know how to delete! Thanks, Tom. |
|
| |
| Ball Dispenser |
Tue 05 Jun 2007 21:03 |
 |
<Milton> PS - not that it matters overmuch, but I was a bit surprised by the difficulty and style ratings. I think that some of you should really take an objective look at how you rate - if this level rates a difficulty of 2 and a style between 3 and 4, would it even be possible to rate a 9 on either according to your standard? I know it's just a game, but don't make giving low ratings a matter of pride because it really negates their usefulness for the rest of us . . .
<Milton> (SPOILER) Thanks. As I said, the main point was just the dispenser.
To be honest, by the time I had the mechanism down, I had lost some interest in further implementation. I basically just randomly added a bunch of colored switches, rough, and the yellow stuff (what's it called again?) and made sure it was solveable. I actually made a mistake with the one extra remote that appears - I had intended for it to actually do something, but I must have forgotten. But by the time I had finished solving it in 4000+ moves, I didn't feel like doing it over.
I agree that this level would be better with more care given to the lower portion and without the extra switches (sorry about that - I don't know what I was thinking). Maybe I'll redo it in a few days, but anyone else who wants to mess with it should feel free in the meantime.
FYI, the ordering of the bots is important, as I'm sure you can see when you think about it . . . |
|
| |
| Prioritize |
Tue 05 Jun 2007 18:58 |
 |
<Swivel Maste> Thanks Tom7 :) I like levels that aren't insanely hard but are just clever in a way that makes you go "oh, of course!" when you figure it out... instead of going "oh it's THAT stupid combination!" and slapping your forehead. I also like the idea of putting all the options right in front of the player from the outset and then letting the player figure out what order to go in. |
|
| |
|
|
 |
 |