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| PUA Tactic:Ignore the Target 4 |
Wed 07 Nov 2007 17:58 |
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<terpy> (SPOILER) Added speedrun: 9 moves (old: 11).
<Gil Anthony> (SPOILER) Added speedrun: 11 moves (old: 21).
51 moves then I took a do-over,thus only 11 moves...keep'em coming Kacper.
<Kacper> 'PUA Tactic:Ignore the Target 4' uploaded by Kacper:
Last level i'm sending since the downloading is almost complete.
I THINK ILL SEE YOU IN A FEW DAYS!
Kacper Leszczynski |
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| PUA Tactic:Ignore the TARGET 3 |
Wed 07 Nov 2007 10:58 |
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<Kacper> 'PUA Tactic:Ignore the TARGET 3' uploaded by Kacper. |
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| B-E-A-UTIFUL |
Wed 07 Nov 2007 10:43 |
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<Kacper> 'B-E-A-UTIFUL' uploaded by Kacper. |
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| My computer will arrive soon!!!! |
Wed 07 Nov 2007 10:32 |
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<Kacper> 'My computer will arrive soon!!!!' uploaded by Kacper. |
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| Small 12 |
Wed 07 Nov 2007 10:22 |
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<Kacper> 'Small 12' uploaded by Kacper. |
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| Small 11 |
Wed 07 Nov 2007 10:22 |
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<Kacper> 'Small 11' uploaded by Kacper. |
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| Small 10 |
Wed 07 Nov 2007 10:21 |
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<Kacper> 'Small 10' uploaded by Kacper:
GOT IT!Used a chance when a game was downloading.The best time is when the computer is slow(starting,downloading,ect).A couple more levels! |
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| revenge of the computers 5 |
Wed 07 Nov 2007 10:18 |
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<Gil Anthony> Thats too Simple for me, another puzzle I can't get my logic around right now.Keep making these and watch the would be mensa members drop like flies!!!LOL
<pieguy> 886, rather
<pieguy> 'revenge of the computers 5' uploaded by pieguy:
887 optimal |
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| Maze Runner II |
Tue 06 Nov 2007 16:50 |
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<wowei> One more of the impossibles down! =) |
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| bounce dungeon |
Tue 06 Nov 2007 16:44 |
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<wowei> (SPOILER) Added speedrun: 147 moves (old: 159). |
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| Dalek Arena |
Tue 06 Nov 2007 16:43 |
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<wowei> (SPOILER) Added speedrun: 64 moves (old: 65). |
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| still pspace-hard? (fix) |
Mon 05 Nov 2007 15:03 |
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<Gil Anthony> OH Yea! this fixed version took all of say 90min for me to solve...I see the shortest is a little over 7000 moves, mine took almost twice that 13448 WHEW!!! I thought I never complete it.I think not many will solve it.People seem to have a lack of focus and not much gray matter as well.It be nice if TOM VII could add A Update that showed how many solve the puzzles,Just a thought. |
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| Messing up with yellow blocks |
Mon 05 Nov 2007 14:27 |
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<wowei> (SPOILER) Added speedrun: 136 moves (old: 140).
Small improvement of Mike's real good find in such an "old" level. |
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| still pspace-hard? |
Mon 05 Nov 2007 00:51 |
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<pieguy> Moved to graveyard. |
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| still pspace-hard? (fix) |
Mon 05 Nov 2007 00:37 |
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<pieguy> 'still pspace-hard? (fix)' uploaded by pieguy:
cook fix |
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| still pspace-hard? |
Sun 04 Nov 2007 23:54 |
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<Gil Anthony> Pieguy's levels are some of the most involved you can play on escape.This is one of few I've had the time or the brains to complete,Aside for Tom VII levels which can be nightmares too,you gotta use what mom and dad gave you to complete them as well...But, thats should be why we play escape.Great level Pieguy!
<John Lewis> (SPOILER) Added speedrun: 5553 moves (old: 7389).
More is definitely possible... |
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| Jumps (mjn's variation v2) |
Sun 04 Nov 2007 20:55 |
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<wowei> (SPOILER) Added speedrun: 120 moves (old: 122). |
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| Messing up with yellow blocks |
Sun 04 Nov 2007 19:33 |
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<Mike> (SPOILER) Added speedrun: 140 moves (old: 144).
Cooooool! |
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| still pspace-hard? |
Sun 04 Nov 2007 18:35 |
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<pieguy> 'still pspace-hard?' uploaded by pieguy:
a pseudo-proof that sokoban is still pspace-hard with only a "single" goal square.
for pspace-hardness, it is necessary (but not sufficient) that there be an infinite sequence of polynomially increasing sized levels with exponentially increasing minimum solution lengths. (see also escape level 378 "Gangnails!") |
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| suivis |
Sun 04 Nov 2007 15:32 |
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<wowei> (SPOILER) Added speedrun: 126 moves (old: 130). |
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