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Modify Again 5 Tue 29 Sep 2015 22:55
<Jim> (SPOILER) Added speedrun: 374 moves (old: 597).
<mm> (SPOILER) Added speedrun: 597 moves (old: 632).
<mm> (SPOILER) Added speedrun: 632 moves (old: 652).
 
Modify Again 4 Mon 28 Sep 2015 18:19
<mark> (SPOILER) Added speedrun: 205 moves (old: 264).
 
Modify Again 5 Mon 28 Sep 2015 18:14
<mark> 'Modify Again 5' uploaded by mark.
 
The Ball Run I Mon 28 Sep 2015 11:10
<mark> (SPOILER) Added speedrun: 237 moves (old: 240).
 
Modify Again 4 Mon 28 Sep 2015 01:45
<N7DOT> 'Modify Again 4' uploaded by N7DOT:
Increasing utilization of pieces already present, as well as adding new ones to be tinkered with.
 
The Ball Run I Mon 28 Sep 2015 01:06
<N7DOT> (SPOILER) Added speedrun: 240 moves (old: 242).
Okay, any further optimizations are going to be hard.
<N7DOT> (SPOILER) Added speedrun: 242 moves (old: 270).
almost certainly optimal for this strategy
<N7DOT> (SPOILER) Added speedrun: 270 moves (old: 406).
It's not hard, but there was a moment where it felt impossible. I think that's pretty neat. However the level is a little bit tedious at the beginning due to the slow preparation of the spheres.
 
Modify Again 3 Sun 27 Sep 2015 21:51
<devin> 'Modify Again 3' uploaded by devin:
Eh, ---
 
The Ball Run I Sun 27 Sep 2015 21:34
<devin> 'The Ball Run I' uploaded by devin:
Just a simple level to help me get back on track. ;)
 
Another Small Dalek Problem Sun 27 Sep 2015 08:21
<mark> (SPOILER) Added speedrun: 1395 moves (old: 1568).
Great mod Jim it seems that there is more fun to be had on the right side of the level than the left.
My dalek weaving was a bit different to yours.
<Jim> 'Another Small Dalek Problem' uploaded by Jim:
Here's one for you Mark.
 
Unscatter fried lemonade Fri 25 Sep 2015 16:43
<mark> (SPOILER) Added speedrun: 207 moves (old: 209).
 
Modify Again 2 Thu 24 Sep 2015 09:24
<mark> 'Modify Again 2' uploaded by mark:
Always happy to oblige in these levels they do become fun.
Added nothing in the way of difficulty yet.
 
Unscatter deep fried Thu 24 Sep 2015 09:02
<mark> (SPOILER) Added speedrun: 211 moves (old: 309).
This is the first time since the start that its been any harder for me.
Great mod noname.
 
Unscatter fried lemonade Thu 24 Sep 2015 08:57
<mark> (SPOILER) Added speedrun: 209 moves (old: 416).
I had been trying to put a yellow there right from the start.Nice one!
 
Unscatter deep fried Thu 24 Sep 2015 02:04
<N7DOT> Good to see you're still around, noname!
<noname> 'Unscatter deep fried' uploaded by noname:
Deep fried because of the two electricity tile. Sorry for the bad frying mechanism.
 
Modify Again 1 Wed 23 Sep 2015 21:41
<N7DOT> 'Modify Again 1' uploaded by N7DOT:
Modification rules:
1. Only change up to around 10 tiles or so.
2. No doing two consecutive modifications in a row; let someone else try their hand at it first before you jump in again.
3. Only one bot roaming around at a time (bombs are not included as 'roaming around' and so are not subject to the single bot limit)

If you want to rate levels high to keep them in triage until their successors appear, don't rate the difficulty high; just rate a 3 or 4 for style. Once difficulty is actually above 4 then you can just rate based on how the level actually plays.

I really hope this will work, the previous times were really fun.
 
Unscatter fried lemonade Wed 23 Sep 2015 21:31
<N7DOT> 'Unscatter fried lemonade' uploaded by N7DOT:
I promise I'll be done with modding this level now.

It's fried because of the extra electricity. Hopefully it will only experience light frying rather than roasting.

Honestly, 'deep fried lemonade' would probably sell well just because it's deep fried.
 
Unscatter lemonade Wed 23 Sep 2015 20:09
<N7DOT> (SPOILER) Actually, to me the speedrun method here constitutes a possible spoiler to mark's mod. I know mark uploaded the method here in the first place, but I didnt realize that something of the sort was possible before trying the 'plain' mod and having to come up with it in order to find a solution. As such I had to come up with a new method.

Ultimately it depends on if anybody else thinks it counts as a spoiler.
<mark> (SPOILER) Added speedrun: 183 moves (old: 184).
One little saving at the end.
<N7DOT> (SPOILER) Added speedrun: 184 moves (old: 196).
Improved one of the steps of mark's run.
 
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