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Botkoban 2 Fri 21 Dec 2007 17:52
<wowei> (SPOILER) You can searate it into a few different phases, that are to accomplish. And that helps a lot. That is in opposite to botkoban #3, where i haven't found some discrete stages yet.
<wowei> (SPOILER) Added solution "Untitledonly ":
only a little longer than the original, which i guess is otimal.

Aaaand without computer-assistance! No brute-force or fuzzylogic did help here - only Blood Sweat and Tears ;)
 
Color World #1:RED Fri 21 Dec 2007 17:41
<Kacper> 'Color World #1:RED' uploaded by Kacper.
 
Flip and Destroy (mod) Fri 21 Dec 2007 17:25
<Kacper> Of course!Great mod. Not too hard to see it. Thanks for the level, I like those types:Not too easy,not too hard.

Kacper Leszczynski
<Kacper> OK!I have no idea how to solve this level.It looks impossible :) good job!
 
2 Puzzles,2 Bots,HMMM Fri 21 Dec 2007 17:00
<Kacper> '2 Puzzles,2 Bots,HMMM' uploaded by Kacper.
 
Small 23 Fri 21 Dec 2007 17:00
<Kacper> 'Small 23' uploaded by Kacper.
 
Spine Nine Fri 21 Dec 2007 16:37
<Alex> (SPOILER) Cook: i prolly didnt push the steels around in the right order but i still got it right in the end.
 
Flip and Destroy (mod) Fri 21 Dec 2007 16:27
<Tom 7> 'Flip and Destroy (mod)' uploaded by Tom 7:
Old trick, but I can't resist.
 
Flip and Destroy Fri 21 Dec 2007 16:22
<Tom 7> (SPOILER) Cook: Mod to illustrate.
 
Botkoban 4 Fri 21 Dec 2007 16:13
<Tom 7> Oh, wow! Well, congrats on that! I thought it was noname that rated it because he said he solved it (by computer). Very impressive.
<Kacper> Thats too bad.I like them.On Botkoban 3 I think I have tried every way except the correct way :)
 
Botkoban 2 Fri 21 Dec 2007 10:53
<wowei> your danggg server ;) doesnt let me upload a solution
 
Botkoban 4 Fri 21 Dec 2007 10:47
<wowei> oh, i DID, Tom. *** big proud ***
<Tom 7> Actually, I bet someone could solve #3 by trying a lot and getting a little lucky, since the solution is pretty short. Seeing what is involved for #2 makes me think that nobody could solve it by hand...

Kacper: I probably won't make any more Botkoban levels; they were just so that I could have something to write a program for. I was specifically trying to create levels that were too hard for humans to solve by hand.
<wowei> (SPOILER) Hey, it's a cool level and a harder one too! I had dozens of unseccussful tries solving. Leading 5 bots in position is definetely harder then "only" 3 in Tom's botkoban #1.

in meantime i believe, #3 is the strongest and solvable only with computer-assistance, while #2 is very, very hard but has the most beautyful gameplay after you found out, how to bring the bots in order for each of several stages.

A really good Level, Kacper! (Even if it might possibly be built with random and a little luck, i'm only guessing) - But hey, Tom had been _cheating_ with some program _instead_ ;) :D =)

Nevertheless, Tom's were great and this one's cool!
<Alois> (SPOILER) Added speedrun: 27 moves (old: 29).
<mm> (SPOILER) Added speedrun: 29 moves (old: 41).
<Kacper> 'Botkoban 4' uploaded by Kacper:
Tom7,
All I could do was write what it is in the prenthases in the author.Hope it's hard enough :)
By the way,when will Botkoban 5 come out?Hope I will win that one.I only won Botkoban 1.
It's surprizing though how hard Botkoban 3 is even though there is very little to move.I like them.

Sincerely,
Kacper Leszczynski
 
travelling europe: Czechia Thu 20 Dec 2007 12:00
<Kacper> Easy but a great level!Make the next traveling europe level something like that thats not too hard!
 
Eight Bit Shifting Thu 20 Dec 2007 10:30
<wowei> Moved to graveyard:
cooked
 
Eight Bit Shifting (fix) Thu 20 Dec 2007 10:30
<wowei> 'Eight Bit Shifting (fix)' uploaded by wowei:
tnx Gary and noname, i missed the side-solution
 
travelling europe: Czechia Thu 20 Dec 2007 10:28
<wowei> 'travelling europe: Czechia' uploaded by wowei.
 
Pastiche-like Thu 20 Dec 2007 10:28
<wowei> 'Pastiche-like' uploaded by wowei:
forces a second and in my eyes a bit more difficult solution to Stephan's Pastiche
 
Eight Bit Shifting Thu 20 Dec 2007 09:30
<gary> I suggest you to remove the grey-colored panels so that they will not cooked your level.
 
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