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Secret Passage Tue 01 Jan 2008 12:02
<wowei> (SPOILER) Cook: needs a fix. i just looked at the intended solution, it's more beautyful.
<wowei> (SPOILER) Added speedrun: 127 moves (old: 175).
 
Tic-Tac-Toe Tue 01 Jan 2008 11:35
<Gil Anthony> Some of your levels are quite hard unlike this one. Gil Anthony
 
Linear Regression Tue 01 Jan 2008 10:25
<noname> (SPOILER) Added speedrun: 602 moves (old: 606).
 
Millinium Eve Tue 01 Jan 2008 09:27
<Fish Fry> (SPOILER) Added speedrun: 28 moves (old: 34).
 
Weird Illusions Tue 01 Jan 2008 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.0 Style: 0.5)
 
Secret Passage Tue 01 Jan 2008 00:13
<noname> 'Secret Passage' uploaded by noname:
Happy New Year!
 
HAPPY NEW YEAR- 2008 AD Mon 31 Dec 2007 22:19
<gary> Yeah Happy New Year!!!
<Kacper> 'HAPPY NEW YEAR- 2008 AD' uploaded by Kacper:
For the best effect zoom out one level.
 
Tic-Tac-Toe Mon 31 Dec 2007 19:51
<Alois> 'Tic-Tac-Toe' uploaded by Alois:
Do not let the blue win! Happy 2008! :)
 
MERRY CHRISTMAS!!!!!!!!!!!!! Mon 31 Dec 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.5 Style: 2.0)
 
Dalek Fortress Mon 31 Dec 2007 03:18
<Eric119> (SPOILER) Added speedrun: 331 moves (old: 333).
radiant's run contained a slightly faster way in one part but lost the same number of moves near the beginning.
 
POV Mon 31 Dec 2007 02:24
<Eric119> (SPOILER) You can beat this one just by pressing every single button available.
 
The Millenium Level Mon 31 Dec 2007 02:06
<RAINKING> (SPOILER) Added speedrun: 62 moves (old: 65).
 
Botkoban 2 Sun 30 Dec 2007 18:13
<noname> (SPOILER) wowei, my step 2 probably can be divided furthermore, but I don't really see good subgoals for step 2. When I tried to solve by hand, I did have to write on a piece of paper the bot order of some of the otherwise identical positions, just so that when I actually visit an apparently identical position, I know whether the bot order has changed.

As for my program, it's written in Python and so I can use dictionaries instead of worrying about the details of hashing. And my program is written specifically to solve this one and Botkoban 3, so I don't have a move generator for every possible Escape position -- my program only deals with bots, walls, floor and player. Also, starting positions are hardcoded into my program by hand and I didn't write any interface for reading and interpreting esx-files.
 
Lucky Formation Sun 30 Dec 2007 13:19
<mm> (SPOILER) Added speedrun: 125 moves (old: 127).
<mm> (SPOILER) Added speedrun: 127 moves (old: 130).
 
Earth Star gate Dec.21.2012 Sun 30 Dec 2007 11:54
<Alois> (SPOILER) Added speedrun: 31 moves (old: 39).
<Gil Anthony> 'Earth Star gate Dec.21.2012' uploaded by Gil Anthony.
 
Subway Station Line A Sun 30 Dec 2007 05:58
<Alois> (SPOILER) Added speedrun: 225 moves (old: 264).
<Mom1> (SPOILER) Added speedrun: 264 moves (old: 378).
 
Panels of Steel Sat 29 Dec 2007 09:44
<Mom1> (SPOILER) Added speedrun: 60 moves (old: 76).
 
Small 32 Sat 29 Dec 2007 09:20
<Kacper> 'Small 32' uploaded by Kacper:
Just an easy Small level
 
Panels of Steel Sat 29 Dec 2007 09:06
<Kacper> 'Panels of Steel' uploaded by Kacper:
There!A really teensy level thats not too easy!I don't know if my solution is beatable which is 76 moves but it might be beatable.Rate this level what you think is the best and NO JOKES!!!!!

Kacper Leszczynski
 
Uncovering dots Sat 29 Dec 2007 08:40
<Kacper> 'Uncovering dots' uploaded by Kacper:
Sorry about this level that most of you are familiar with.Not too hard if I can pass this kind of level ;).

Kacper Leszczynski
 
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