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Secret Passage Tue 01 Jan 2008 21:47
<noname> 'Secret Passage' uploaded by noname:
Thanks wowei and mm for the cook. Now fixed.
 
Secret Passage Tue 01 Jan 2008 21:46
<noname> Moved to graveyard:
Cooked.
<mm> and HAPPY NEW YEAR 2008 :-)
<mm> (SPOILER) Nice, noname! I solved it like wowei & agree with him: the intended solution really is much more beautiful!
<wowei> (SPOILER) Cook: needs a fix. i just looked at the intended solution, it's more beautyful.
<wowei> (SPOILER) Added speedrun: 127 moves (old: 175).
 
Tic-Tac-Toe Tue 01 Jan 2008 11:35
<Gil Anthony> Some of your levels are quite hard unlike this one. Gil Anthony
 
Linear Regression Tue 01 Jan 2008 10:25
<noname> (SPOILER) Added speedrun: 602 moves (old: 606).
 
Millinium Eve Tue 01 Jan 2008 09:27
<Fish Fry> (SPOILER) Added speedrun: 28 moves (old: 34).
 
Weird Illusions Tue 01 Jan 2008 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.0 Style: 0.5)
 
Secret Passage Tue 01 Jan 2008 00:13
<noname> 'Secret Passage' uploaded by noname:
Happy New Year!
 
HAPPY NEW YEAR- 2008 AD Mon 31 Dec 2007 22:19
<gary> Yeah Happy New Year!!!
<Kacper> 'HAPPY NEW YEAR- 2008 AD' uploaded by Kacper:
For the best effect zoom out one level.
 
Tic-Tac-Toe Mon 31 Dec 2007 19:51
<Alois> 'Tic-Tac-Toe' uploaded by Alois:
Do not let the blue win! Happy 2008! :)
 
MERRY CHRISTMAS!!!!!!!!!!!!! Mon 31 Dec 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.5 Style: 2.0)
 
Dalek Fortress Mon 31 Dec 2007 03:18
<Eric119> (SPOILER) Added speedrun: 331 moves (old: 333).
radiant's run contained a slightly faster way in one part but lost the same number of moves near the beginning.
 
POV Mon 31 Dec 2007 02:24
<Eric119> (SPOILER) You can beat this one just by pressing every single button available.
 
The Millenium Level Mon 31 Dec 2007 02:06
<RAINKING> (SPOILER) Added speedrun: 62 moves (old: 65).
 
Botkoban 2 Sun 30 Dec 2007 18:13
<noname> (SPOILER) wowei, my step 2 probably can be divided furthermore, but I don't really see good subgoals for step 2. When I tried to solve by hand, I did have to write on a piece of paper the bot order of some of the otherwise identical positions, just so that when I actually visit an apparently identical position, I know whether the bot order has changed.

As for my program, it's written in Python and so I can use dictionaries instead of worrying about the details of hashing. And my program is written specifically to solve this one and Botkoban 3, so I don't have a move generator for every possible Escape position -- my program only deals with bots, walls, floor and player. Also, starting positions are hardcoded into my program by hand and I didn't write any interface for reading and interpreting esx-files.
 
Lucky Formation Sun 30 Dec 2007 13:19
<mm> (SPOILER) Added speedrun: 125 moves (old: 127).
<mm> (SPOILER) Added speedrun: 127 moves (old: 130).
 
Earth Star gate Dec.21.2012 Sun 30 Dec 2007 11:54
<Alois> (SPOILER) Added speedrun: 31 moves (old: 39).
<Gil Anthony> 'Earth Star gate Dec.21.2012' uploaded by Gil Anthony.
 
Subway Station Line A Sun 30 Dec 2007 05:58
<Alois> (SPOILER) Added speedrun: 225 moves (old: 264).
<Mom1> (SPOILER) Added speedrun: 264 moves (old: 378).
 
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