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| g. hugbot part 2# |
Sat 15 Mar 2008 16:38 |
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<sgl> 'g. hugbot part 2#' uploaded by sgl. |
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| a.push the block |
Sat 15 Mar 2008 16:33 |
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<sgl> 'a.push the block' uploaded by sgl. |
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| a. change the door |
Sat 15 Mar 2008 16:25 |
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<sgl> 'a. change the door' uploaded by sgl. |
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| g. hugbot part 1# |
Sat 15 Mar 2008 16:17 |
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<sgl> 'g. hugbot part 1#' uploaded by sgl:
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| yellow room |
Sat 15 Mar 2008 15:50 |
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<sgl> 'yellow room' uploaded by sgl. |
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| 1 block two blocks green block blue block |
Sat 15 Mar 2008 09:10 |
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<Mom1> (SPOILER) Added speedrun: 651 moves (old: 663). |
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| g.locale robot part 2# |
Sat 15 Mar 2008 09:01 |
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<Mom1> (SPOILER) Added speedrun: 222 moves (old: 235). |
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| 1 block two blocks green block blue block |
Sat 15 Mar 2008 01:35 |
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<gary> (SPOILER) Added speedrun: 663 moves (old: 705).
<Gil Anthony> (SPOILER) Added speedrun: 705 moves (old: 777).
GIL ANTHONY
<cheetah girl> '1 block two blocks green block blue block' uploaded by cheetah girl:
so much fun |
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| old catwalks |
Fri 14 Mar 2008 22:14 |
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<Eric119> The idea of a slowrun is to use as many moves as possible without repeating the situation. (If optimization is turned on the game automatically eliminates such redundancy from the solution.) |
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| s. destroy the core |
Fri 14 Mar 2008 21:42 |
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<Eric119> (SPOILER) Added speedrun: 384 moves (old: 392). |
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| g.locale robot part 2# |
Fri 14 Mar 2008 21:09 |
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<sgl> 'g.locale robot part 2#' uploaded by sgl. |
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| old catwalks |
Fri 14 Mar 2008 21:00 |
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<mm> Tom, I guess we'd better run for speedruns!
<mm> Hi Tom, "slow down" could be an option, but not the way you did it!
Slowing down seems to be a very interesting option!
But you just walked around like nothing - without an aim - walking around like a +no-aim+ can't contribute to any more interesting things, right?
But the slow-down-stuff seems to be a very interesting contibution to the game!
Love
MM |
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| yyyy |
Fri 14 Mar 2008 19:22 |
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<Tom 7> (SPOILER) Added solution "Slowrun":
I stupidly forgot to make the tiny final diversion.
<Tom 7> (SPOILER) Added solution "Slowrun":
Also good for slowrunning, but hard for me to keep track of some of the states. Improvements? |
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| old catwalks |
Fri 14 Mar 2008 18:59 |
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<Tom 7> (SPOILER) Added solution "Slowrun":
An interesting one to slowrun. A different strategy in the bottom right might prove fruitful, but I find it hard to reason about such stuff.. at least without help from the computer. |
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| flash player |
Fri 14 Mar 2008 18:45 |
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<Tom 7> Heh, I did the same thing! |
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| g.tube room part 2# |
Fri 14 Mar 2008 18:32 |
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<Mom1> (SPOILER) Added speedrun: 352 moves (old: 362). |
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| blue maze |
Fri 14 Mar 2008 18:29 |
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<Tom 7> I like the setup in this level, but I wish it turned into a puzzle!
<Tom 7> (SPOILER) Added solution "Slowrun":
Just a few easy pessimizations. |
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| g.tube room part 2# |
Fri 14 Mar 2008 18:20 |
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<Tom 7> (SPOILER) Cook: I'm glad I didn't need to do the boring gangnails at the top... |
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| g.tube room part 1# v.2 |
Fri 14 Mar 2008 17:57 |
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<mm> (SPOILER) Added speedrun: 589 moves (old: 605). |
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| g.tube room part 2# |
Fri 14 Mar 2008 17:49 |
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<mm> (SPOILER) Added speedrun: 362 moves (old: 364). |
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