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g. hugbot part 2# Sat 15 Mar 2008 16:38
<sgl> 'g. hugbot part 2#' uploaded by sgl.
 
a.push the block Sat 15 Mar 2008 16:33
<sgl> 'a.push the block' uploaded by sgl.
 
a. change the door Sat 15 Mar 2008 16:25
<sgl> 'a. change the door' uploaded by sgl.
 
g. hugbot part 1# Sat 15 Mar 2008 16:17
<sgl> 'g. hugbot part 1#' uploaded by sgl:

 
yellow room Sat 15 Mar 2008 15:50
<sgl> 'yellow room' uploaded by sgl.
 
1 block two blocks green block blue block Sat 15 Mar 2008 09:10
<Mom1> (SPOILER) Added speedrun: 651 moves (old: 663).
 
g.locale robot part 2# Sat 15 Mar 2008 09:01
<Mom1> (SPOILER) Added speedrun: 222 moves (old: 235).
 
1 block two blocks green block blue block Sat 15 Mar 2008 01:35
<gary> (SPOILER) Added speedrun: 663 moves (old: 705).
<Gil Anthony> (SPOILER) Added speedrun: 705 moves (old: 777).
GIL ANTHONY
<cheetah girl> '1 block two blocks green block blue block' uploaded by cheetah girl:
so much fun
 
old catwalks Fri 14 Mar 2008 22:14
<Eric119> The idea of a slowrun is to use as many moves as possible without repeating the situation. (If optimization is turned on the game automatically eliminates such redundancy from the solution.)
 
s. destroy the core Fri 14 Mar 2008 21:42
<Eric119> (SPOILER) Added speedrun: 384 moves (old: 392).
 
g.locale robot part 2# Fri 14 Mar 2008 21:09
<sgl> 'g.locale robot part 2#' uploaded by sgl.
 
old catwalks Fri 14 Mar 2008 21:00
<mm> Tom, I guess we'd better run for speedruns!
<mm> Hi Tom, "slow down" could be an option, but not the way you did it!

Slowing down seems to be a very interesting option!

But you just walked around like nothing - without an aim - walking around like a +no-aim+ can't contribute to any more interesting things, right?

But the slow-down-stuff seems to be a very interesting contibution to the game!

Love
MM
 
yyyy Fri 14 Mar 2008 19:22
<Tom 7> (SPOILER) Added solution "Slowrun":
I stupidly forgot to make the tiny final diversion.
<Tom 7> (SPOILER) Added solution "Slowrun":
Also good for slowrunning, but hard for me to keep track of some of the states. Improvements?
 
old catwalks Fri 14 Mar 2008 18:59
<Tom 7> (SPOILER) Added solution "Slowrun":
An interesting one to slowrun. A different strategy in the bottom right might prove fruitful, but I find it hard to reason about such stuff.. at least without help from the computer.
 
flash player Fri 14 Mar 2008 18:45
<Tom 7> Heh, I did the same thing!
 
g.tube room part 2# Fri 14 Mar 2008 18:32
<Mom1> (SPOILER) Added speedrun: 352 moves (old: 362).
 
blue maze Fri 14 Mar 2008 18:29
<Tom 7> I like the setup in this level, but I wish it turned into a puzzle!
<Tom 7> (SPOILER) Added solution "Slowrun":
Just a few easy pessimizations.
 
g.tube room part 2# Fri 14 Mar 2008 18:20
<Tom 7> (SPOILER) Cook: I'm glad I didn't need to do the boring gangnails at the top...
 
g.tube room part 1# v.2 Fri 14 Mar 2008 17:57
<mm> (SPOILER) Added speedrun: 589 moves (old: 605).
 
g.tube room part 2# Fri 14 Mar 2008 17:49
<mm> (SPOILER) Added speedrun: 362 moves (old: 364).
 
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