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| Jumps (v4) |
Fri 25 Jul 2008 15:10 |
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<John Lewis> (SPOILER) Added speedrun: 110 moves (old: 123). |
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| Jumps (Stephan's Variation) |
Fri 25 Jul 2008 15:09 |
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<John Lewis> (SPOILER) Added speedrun: 108 moves (old: 109). |
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| Pattern |
Fri 25 Jul 2008 08:01 |
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<Mazur> (SPOILER) Ah, so "cook" in this context means something like "shortcut". That's ok, in the design I was thinking of those puzzles of 5x5 letter-square slides with one hole, and you had to slide all the letters in place to form a slogan.
But in Escape, you can't place a panel and another object in the same place initially, so I had to think of a way to move the balls in, and I provided the top-right panel to enable a fully closed puzzle.
The idea was not possible anyway, unless I had made a 25 long feeding column, and even then one can freely place balls when not fully filled yet.
And steels won;t work because yo can't shift half a steel column. |
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| Shifter (mod) |
Fri 25 Jul 2008 02:46 |
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<gary> Excellent level, John Lewis! |
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| Bots playing Mind Games |
Fri 25 Jul 2008 02:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 2.4) |
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| Shifter (mod) |
Thu 24 Jul 2008 19:51 |
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<Gil Anthony> ok,I did it!
<John Lewis> 'Shifter (mod)' uploaded by John Lewis:
Inspired by mm's solution :) |
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| Pattern |
Thu 24 Jul 2008 10:37 |
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<John Lewis> (SPOILER) The cook involves bypassing the panel in the top right corner - you don't have to worry about holding down the panels that activate the yellow block or the corridor it slides down.
<Mazur> Tom 7: Eh? I do not understand what you're saying. |
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| Shifter |
Thu 24 Jul 2008 10:31 |
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<mm> (SPOILER) Added solution "Martina's Solution":
OMG, now you called me like that as well... ;-)
<John Lewis> (SPOILER) Thanks for the compliment, Your Highness! :) I would love to see the alternate solution. It's funny, but while I was originally designing it, I was just hoping for it to be solvable...and then once it got to the final room, it turned out to be more "revenge"-ish than I expected. ;) Glad to know there's another way to solve it, though!
<mm> (SPOILER) Hi John, excellent level! It reminded me very much on pieguy's revenge levels... ;-)
My solution is slightly different than the original and I didn't touch one of the green blocks. Do you want me to upload it?
<Gil Anthony> yea I almost licked it but fell just a bit short,will try your 2nd level tommorow.
<John Lewis> 'Shifter' uploaded by John Lewis:
Since no one has solved this yet, I decided to make a few minor design changes and clean this level up a bit. Enjoy and have fun playing! |
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| Shifter |
Wed 23 Jul 2008 23:51 |
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<John Lewis> Moved to graveyard.
<John Lewis> (SPOILER) Added speedrun: 445 moves (old: 475).
<John Lewis> 'Shifter' uploaded by John Lewis. |
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| Dissimilarities |
Wed 23 Jul 2008 11:44 |
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<mm> (SPOILER) Added speedrun: 206 moves (old: 221).
<Mom1> (SPOILER) Added speedrun: 221 moves (old: 240).
<gary> That was a great level! |
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| easy yet hard |
Wed 23 Jul 2008 02:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 2.3) |
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| Dissimilarities |
Tue 22 Jul 2008 23:58 |
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<John Lewis> 'Dissimilarities' uploaded by John Lewis:
Hopefully tighter. Have fun! |
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| Dissimilarities |
Tue 22 Jul 2008 23:58 |
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<John Lewis> Moved to graveyard:
Going to make this a bit tighter.
<Gil Anthony> (SPOILER) Added speedrun: 235 moves (old: 240).
Yea, simple as far as esacpe levels go.235 moves is the shortest solution I've found so far. Gil Anthony |
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| Pattern |
Tue 22 Jul 2008 23:06 |
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<Tom 7> (SPOILER) Cook: The yellow block and the creation of its corridor aren't necessary. |
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