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Jumps (mjn's variation v2) Fri 25 Jul 2008 20:06
<John Lewis> (SPOILER) Mom1,

Is this the only one you're having problems with, or are the others giving you trouble too? This particular one is the only one I haven't cracked yet...I'm pretty stumped myself on how to exit safely. :)
<Mom1> O.K. I sure could use a hint with these levels here !!!! I can get to the right side easy enough but I seem to be having a little (LOT) of trouble getting back :)
 
Where's the Exit?!? Fri 25 Jul 2008 17:44
<John Lewis> (SPOILER) Added speedrun: 134 moves (old: 136).
 
Burning Escape Gas $18.95 Fri 25 Jul 2008 16:37
<tyler> (SPOILER) Cook: op]]
 
One false move... (v1.1) Fri 25 Jul 2008 16:24
<tyler> (SPOILER) ryt
 
ihateyellowblocks Fri 25 Jul 2008 16:00
<John Lewis> (SPOILER) Added speedrun: 259 moves (old: 301).
 
Jumps (v5) Fri 25 Jul 2008 15:13
<John Lewis> (SPOILER) Added speedrun: 113 moves (old: 118).
 
Jumps (v4) Fri 25 Jul 2008 15:10
<John Lewis> (SPOILER) Added speedrun: 110 moves (old: 123).
 
Jumps (Stephan's Variation) Fri 25 Jul 2008 15:09
<John Lewis> (SPOILER) Added speedrun: 108 moves (old: 109).
 
Pattern Fri 25 Jul 2008 08:01
<Mazur> (SPOILER) Ah, so "cook" in this context means something like "shortcut". That's ok, in the design I was thinking of those puzzles of 5x5 letter-square slides with one hole, and you had to slide all the letters in place to form a slogan.
But in Escape, you can't place a panel and another object in the same place initially, so I had to think of a way to move the balls in, and I provided the top-right panel to enable a fully closed puzzle.
The idea was not possible anyway, unless I had made a 25 long feeding column, and even then one can freely place balls when not fully filled yet.
And steels won;t work because yo can't shift half a steel column.
 
Shifter (mod) Fri 25 Jul 2008 02:46
<gary> Excellent level, John Lewis!
 
Bots playing Mind Games Fri 25 Jul 2008 02:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 2.4)
 
Shifter (mod) Thu 24 Jul 2008 19:51
<Gil Anthony> ok,I did it!
<John Lewis> 'Shifter (mod)' uploaded by John Lewis:
Inspired by mm's solution :)
 
Pattern Thu 24 Jul 2008 10:37
<John Lewis> (SPOILER) The cook involves bypassing the panel in the top right corner - you don't have to worry about holding down the panels that activate the yellow block or the corridor it slides down.
<Mazur> Tom 7: Eh? I do not understand what you're saying.
 
Shifter Thu 24 Jul 2008 10:31
<mm> (SPOILER) Added solution "Martina's Solution":
OMG, now you called me like that as well... ;-)
<John Lewis> (SPOILER) Thanks for the compliment, Your Highness! :) I would love to see the alternate solution. It's funny, but while I was originally designing it, I was just hoping for it to be solvable...and then once it got to the final room, it turned out to be more "revenge"-ish than I expected. ;) Glad to know there's another way to solve it, though!
<mm> (SPOILER) Hi John, excellent level! It reminded me very much on pieguy's revenge levels... ;-)

My solution is slightly different than the original and I didn't touch one of the green blocks. Do you want me to upload it?
<Gil Anthony> yea I almost licked it but fell just a bit short,will try your 2nd level tommorow.
<John Lewis> 'Shifter' uploaded by John Lewis:
Since no one has solved this yet, I decided to make a few minor design changes and clean this level up a bit. Enjoy and have fun playing!
 
Shifter Wed 23 Jul 2008 23:51
<John Lewis> Moved to graveyard.
<John Lewis> (SPOILER) Added speedrun: 445 moves (old: 475).
<John Lewis> 'Shifter' uploaded by John Lewis.
 
Dissimilarities Wed 23 Jul 2008 11:44
<mm> (SPOILER) Added speedrun: 206 moves (old: 221).
 
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