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Dalek Rampage Mon 28 Jul 2008 05:27
<wowei> (SPOILER) Added speedrun: 39 moves (old: 40).
 
It's a Hold-up! (mod by ejg) Mon 28 Jul 2008 05:27
<wowei> (SPOILER) Added speedrun: 126 moves (old: 144).
 
Robot Finds Exit Sun 27 Jul 2008 17:19
<tyler> (SPOILER) Cook: uyiuuykkkkoiuuuu
 
Tutorial 18: Heart Framers Sun 27 Jul 2008 16:35
<tyler> (SPOILER) ggghgg
 
Tutorial 17: Daleks Sun 27 Jul 2008 16:35
<tyler> (SPOILER) tyty
 
One false move... (v1.1) Sun 27 Jul 2008 09:01
<Mazur> Moved to graveyard:
Superceded.
 
One false move... Sun 27 Jul 2008 09:01
<Mazur> Moved to graveyard:
Superceded.
 
Shifter (mod) Sat 26 Jul 2008 08:02
<wowei> (SPOILER) Added speedrun: 382 moves (old: 392).
 
Shifter Sat 26 Jul 2008 07:57
<wowei> (SPOILER) Added speedrun: 390 moves (old: 406).
 
Jumps (mjn's variation v2) Sat 26 Jul 2008 07:31
<wowei> (SPOILER) Or as a well-known philosophing majesty once said :) "Robots are your friends." =]
 
Shifter (mod) Sat 26 Jul 2008 07:16
<wowei> (SPOILER) Added speedrun: 392 moves (old: 420).
 
Shifter Sat 26 Jul 2008 07:15
<wowei> (SPOILER) Added speedrun: 406 moves (old: 432).
great level, JL. One always have to look forward to prepare future steps at first. Not easy.
 
Dissimilarities Sat 26 Jul 2008 07:10
<wowei> (SPOILER) Added speedrun: 156 moves (old: 206).
hmm, this forces the unintended way, that I think Erix had found. At least using the 3 teleporters the intended way speed things up a bit.
 
Jumps (mjn's variation v2) Fri 25 Jul 2008 20:25
<John Lewis> (SPOILER) Without spoiling the solution, here's a hint that should help: the key to solving these levels involves using what's around you to go through the trap multiple times.
<Mom1> I haven't gotten any of these so any hint will be appreciated!!
<John Lewis> (SPOILER) Mom1,

Is this the only one you're having problems with, or are the others giving you trouble too? This particular one is the only one I haven't cracked yet...I'm pretty stumped myself on how to exit safely. :)
<Mom1> O.K. I sure could use a hint with these levels here !!!! I can get to the right side easy enough but I seem to be having a little (LOT) of trouble getting back :)
 
Where's the Exit?!? Fri 25 Jul 2008 17:44
<John Lewis> (SPOILER) Added speedrun: 134 moves (old: 136).
 
Burning Escape Gas $18.95 Fri 25 Jul 2008 16:37
<tyler> (SPOILER) Cook: op]]
 
One false move... (v1.1) Fri 25 Jul 2008 16:24
<tyler> (SPOILER) ryt
 
ihateyellowblocks Fri 25 Jul 2008 16:00
<John Lewis> (SPOILER) Added speedrun: 259 moves (old: 301).
 
Jumps (v5) Fri 25 Jul 2008 15:13
<John Lewis> (SPOILER) Added speedrun: 113 moves (old: 118).
 
Jumps (v4) Fri 25 Jul 2008 15:10
<John Lewis> (SPOILER) Added speedrun: 110 moves (old: 123).
 
Jumps (Stephan's Variation) Fri 25 Jul 2008 15:09
<John Lewis> (SPOILER) Added speedrun: 108 moves (old: 109).
 
Pattern Fri 25 Jul 2008 08:01
<Mazur> (SPOILER) Ah, so "cook" in this context means something like "shortcut". That's ok, in the design I was thinking of those puzzles of 5x5 letter-square slides with one hole, and you had to slide all the letters in place to form a slogan.
But in Escape, you can't place a panel and another object in the same place initially, so I had to think of a way to move the balls in, and I provided the top-right panel to enable a fully closed puzzle.
The idea was not possible anyway, unless I had made a 25 long feeding column, and even then one can freely place balls when not fully filled yet.
And steels won;t work because yo can't shift half a steel column.
 
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