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| Dalek Rampage |
Mon 28 Jul 2008 05:27 |
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<wowei> (SPOILER) Added speedrun: 39 moves (old: 40). |
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| It's a Hold-up! (mod by ejg) |
Mon 28 Jul 2008 05:27 |
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<wowei> (SPOILER) Added speedrun: 126 moves (old: 144). |
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| Robot Finds Exit |
Sun 27 Jul 2008 17:19 |
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<tyler> (SPOILER) Cook: uyiuuykkkkoiuuuu |
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| Tutorial 18: Heart Framers |
Sun 27 Jul 2008 16:35 |
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<tyler> (SPOILER) ggghgg |
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| Tutorial 17: Daleks |
Sun 27 Jul 2008 16:35 |
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<tyler> (SPOILER) tyty |
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| One false move... (v1.1) |
Sun 27 Jul 2008 09:01 |
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<Mazur> Moved to graveyard:
Superceded. |
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| One false move... |
Sun 27 Jul 2008 09:01 |
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<Mazur> Moved to graveyard:
Superceded. |
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| Shifter (mod) |
Sat 26 Jul 2008 08:02 |
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<wowei> (SPOILER) Added speedrun: 382 moves (old: 392). |
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| Shifter |
Sat 26 Jul 2008 07:57 |
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<wowei> (SPOILER) Added speedrun: 390 moves (old: 406). |
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| Jumps (mjn's variation v2) |
Sat 26 Jul 2008 07:31 |
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<wowei> (SPOILER) Or as a well-known philosophing majesty once said :) "Robots are your friends." =] |
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| Shifter (mod) |
Sat 26 Jul 2008 07:16 |
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<wowei> (SPOILER) Added speedrun: 392 moves (old: 420). |
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| Shifter |
Sat 26 Jul 2008 07:15 |
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<wowei> (SPOILER) Added speedrun: 406 moves (old: 432).
great level, JL. One always have to look forward to prepare future steps at first. Not easy. |
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| Dissimilarities |
Sat 26 Jul 2008 07:10 |
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<wowei> (SPOILER) Added speedrun: 156 moves (old: 206).
hmm, this forces the unintended way, that I think Erix had found. At least using the 3 teleporters the intended way speed things up a bit. |
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| Jumps (mjn's variation v2) |
Fri 25 Jul 2008 20:25 |
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<John Lewis> (SPOILER) Without spoiling the solution, here's a hint that should help: the key to solving these levels involves using what's around you to go through the trap multiple times.
<Mom1> I haven't gotten any of these so any hint will be appreciated!!
<John Lewis> (SPOILER) Mom1,
Is this the only one you're having problems with, or are the others giving you trouble too? This particular one is the only one I haven't cracked yet...I'm pretty stumped myself on how to exit safely. :)
<Mom1> O.K. I sure could use a hint with these levels here !!!! I can get to the right side easy enough but I seem to be having a little (LOT) of trouble getting back :) |
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| Where's the Exit?!? |
Fri 25 Jul 2008 17:44 |
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<John Lewis> (SPOILER) Added speedrun: 134 moves (old: 136). |
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| Burning Escape Gas $18.95 |
Fri 25 Jul 2008 16:37 |
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<tyler> (SPOILER) Cook: op]] |
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| One false move... (v1.1) |
Fri 25 Jul 2008 16:24 |
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<tyler> (SPOILER) ryt |
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| ihateyellowblocks |
Fri 25 Jul 2008 16:00 |
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<John Lewis> (SPOILER) Added speedrun: 259 moves (old: 301). |
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| Jumps (v5) |
Fri 25 Jul 2008 15:13 |
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<John Lewis> (SPOILER) Added speedrun: 113 moves (old: 118). |
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| Jumps (v4) |
Fri 25 Jul 2008 15:10 |
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<John Lewis> (SPOILER) Added speedrun: 110 moves (old: 123). |
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| Jumps (Stephan's Variation) |
Fri 25 Jul 2008 15:09 |
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<John Lewis> (SPOILER) Added speedrun: 108 moves (old: 109). |
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| Pattern |
Fri 25 Jul 2008 08:01 |
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<Mazur> (SPOILER) Ah, so "cook" in this context means something like "shortcut". That's ok, in the design I was thinking of those puzzles of 5x5 letter-square slides with one hole, and you had to slide all the letters in place to form a slogan.
But in Escape, you can't place a panel and another object in the same place initially, so I had to think of a way to move the balls in, and I provided the top-right panel to enable a fully closed puzzle.
The idea was not possible anyway, unless I had made a 25 long feeding column, and even then one can freely place balls when not fully filled yet.
And steels won;t work because yo can't shift half a steel column. |
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