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"84" by mjn (with apologies to bje)  | 
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| Comments (turn spoilers off) | ||||
| 4266 | 84 | Doom (371) | Mon 12 Sep 2005 00:36 | SPOILER | 
| Added speedrun: 74 moves (old: 84). Pointless speedrunning  | 
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| 4263 | 84 | Tom 7 (1) | Mon 12 Sep 2005 00:20 | SPOILER | 
| Man, that would be a delicious trick if that were the only solution. | ||||
| 4260 | 84 | mjn (118) | Sun 11 Sep 2005 23:47 | |
| Moved to graveyard:  Whoops, discovered a cook--you can just do nothing until the clock goes around twice and makes the exit reachable again...  | 
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| 4259 | 84 | KWM (603) | Sun 11 Sep 2005 23:20 | SPOILER | 
| Nice. I like the way that your timer can cycle and start over. When mine is done it would only be possible to cycle the last digit. | ||||
| 4258 | 84 | mjn (118) | Sun 11 Sep 2005 22:37 | |
| '84' uploaded by mjn:  I went and finished my attempt anyway, since I was pretty close to done. Pros: no setup time, possibly requires a little less space (I think). Cons: more robots needed, 6 is ugly (I couldn't find a 4-robot scheme that didn't disfigure at least one digit).  | 
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