| Comments
(turn spoilers off) |
 |
| 4257 |
Tick Tock! Bonus Style Points |
KWM (603) |
Sun 11 Sep 2005 21:07 |
|
| |
Right. I think it might even be possible to get 4 digit numbers with this method and that limit is based on the number of different metal sliders available. But that would require a massive board, plus a lot of "set-up time". I think a similar method could be used to make more digits scroll across, like: 0001, 0012, 0123, etc. |
| |
| 4256 |
Tick Tock! Bonus Style Points |
mjn (118) |
Sun 11 Sep 2005 20:35 |
SPOILER |
| |
Hey, you beat me to it! Your method is better than mine, I think. I was gonna have separate robot tracks for each digit, and four robots per digit. But instead of larger spaces and more robots, this one only requires larger spaces, right? |
| |
| 4255 |
Tick Tock! Bonus Style Points |
KWM (603) |
Sun 11 Sep 2005 19:13 |
|
| |
Darn it :) I'll just leave it as-is this time. |
| |
| 4254 |
Tick Tock! Bonus Style Points |
Alois (316) |
Sun 11 Sep 2005 19:08 |
SPOILER |
| |
Added speedrun: 91 moves (old: 107).
Two steps saved :) |
| |
| 4252 |
Tick Tock! Bonus Style Points |
KWM (603) |
Sun 11 Sep 2005 18:59 |
|
| |
'Tick Tock! Bonus Style Points' uploaded by KWM:
That's better, I think. |
| |