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"All mod cons 8 testing the water" by The Mods (mark)

added 05 May 2013 09:35
Solved3/3
Cooked0/3
Difficulty3.66
Style5.00
Rigidity5.00
Shortest Solution
NameSpeed Record
Length188 moves
ByDave
On05 May 2013 21:07

Comments (turn spoilers off)
17356 All mod cons 8 testing the water mark (2878) Mon 06 May 2013 12:51  
  Moved to graveyard:
Tested the water it drowned,fair thee well.
 
17350 All mod cons 8 testing the water Dave (2400) Sun 05 May 2013 21:07 SPOILER
  Added speedrun: 188 moves (old: 232).
Maybe we should put this idea on the back burner for now. It should really start from a blank template as the stuff already there was all influenced by the original template so is not relevant any more.

My main fear with this idea is spaghetti: we will end up with an indecipherable jumble of destination paths and will need to resort to the editor to navigate the level.
 
17342 All mod cons 8 testing the water Pat (1889) Sun 05 May 2013 18:43 SPOILER
  Added speedrun: 232 moves (old: 248).
 
17341 All mod cons 8 testing the water mm (690) Sun 05 May 2013 17:19  
  Mark, for me, this is seems to be a totally different concept. I had defined some black floor for the bot-window on the right on purpose because I didn't want the bots to freely walk around there and to fallow the player. I wanted those bots to more or less stay where they are, and I thought one could always introduce a transporter if ever it would become necessary to get one of the bots to appear somewhere else within that "cave".
 
17335 All mod cons 8 testing the water mark (2878) Sun 05 May 2013 09:35  
  'All mod cons 8 testing the water' uploaded by mark:
if you dont want these number eights i have no problem deleting.
This only makes it easier for further mods and longer sequencing down the right.
Feel free to let me know what anyone thinks.