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"All mod cons 8" by The Mods (mark) |
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Comments (turn spoilers off) | ||||
17371 | All mod cons 8 | mark (2878) | Tue 07 May 2013 03:59 | |
Moved to graveyard: outdated |
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17351 | All mod cons 8 | Dave (2400) | Sun 05 May 2013 21:07 | SPOILER |
Added speedrun: 182 moves (old: 217). | ||||
17340 | All mod cons 8 | mm (690) | Sun 05 May 2013 17:03 | |
Mark...! ... -> ...?!!?! ;) I feel kind of clueless at the moment and don't really know what to say... We're playing the game based on those rules YOU had defined some time ago, cf. level number 3380, and your own first rule sais: "1. Add up to around 10ish tile" (not around 40ish tiles!) Breaking the rules a little bit once in a while seems o.k. to me if ever it helps to add any substantially important things to the progression of the teamwork. But on the other hand, I think that we should try to play based on the rules we had defined, otherwise the game itself could loose it's purpose and also the team-play could become kind of unfair towards the others who desperately try to respect the rules and for this reason take certain decisions that are defined by those rules. I do agree that a bot-window on the bottom can add some very interesting possibilities to this "All mod cons" concept. So I think we should keep it. I'd vote for keeping this mod number 8. But from now on, folks, please try to at least kind of respect the rules more or less, ok? I hope this helps and will clarify enough things so we can continue?! |
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17334 | All mod cons 8 | mark (2878) | Sun 05 May 2013 09:29 | |
Sorry i did not remember that,had so many comments and levels to play slipped my mind. Maybe because its not roaming free it might be ok. I just been working on a big mod (very outside the rules) but it simplifies the right and brings in endless possibilities for further sequencing and cooking,without changing the puzzle. i will load it and to see what is said and then delete both if not wanted. |
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17333 | All mod cons 8 | Dave (2400) | Sun 05 May 2013 08:53 | SPOILER |
Added speedrun: 217 moves (old: 250). That works. Only one problem Mark, the rules for this one (see Kirima's v1) were strictly no bots on the left-hand side. |
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17332 | All mod cons 8 | mark (2878) | Sun 05 May 2013 08:26 | SPOILER |
Added speedrun: 250 moves (old: 260). Added speedrun to show what i was trying to make the solution. |
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17331 | All mod cons 8 | mark (2878) | Sun 05 May 2013 07:42 | |
'All mod cons 8' uploaded by mark: Never got to play 1-5 was not here,so i was waiting to see who would choose where to go from next. Moved the whole bottom layer down one row hope that does not count as changes. Added a few more than ten but idea could not work without it, no point leaving wholes in bottom button box. Could not force red ball in this mod but sure it can happen soon. |
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