Comments
(turn spoilers on) |
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3430 |
Extraction |
Tom 7 (1) |
Sun 10 Jul 2005 23:34 |
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The server is indeed full and will be unfilled momentarily. |
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3429 |
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John Lewis (411) |
Sun 10 Jul 2005 21:56 |
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Maybe noname's records somehow overloaded the server! ;-) |
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3428 |
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Max (61) |
Sun 10 Jul 2005 21:52 |
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I'm getting the same message for uploading a new level as well. I'm guessing the server's full? |
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3427 |
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John Lewis (411) |
Sun 10 Jul 2005 20:10 |
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I'm getting the same message (as Dorothy) when trying to upload a new record for this level... |
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2082 |
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Tom 7 (1) |
Fri 22 Apr 2005 00:16 |
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The game automatically optimizes your solution, so even if it said 601 when you solved it, it was probably able to chop out ten of those moves because they were redundant. |
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526 |
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Tom 7 (1) |
Sat 05 Mar 2005 11:51 |
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Well, you're sure good at it! |
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521 |
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Joshua Bone (257) |
Sat 05 Mar 2005 11:17 |
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I don't know if there's really a tried and true method for creating a tight sokoban level. I know there are programs that automatically generate puzzles, so there must be a mathematical basis for the game. The two sokoban levels I've made so far, this one and "Around the Block", were made by trial and error. If anyone knows of a good source of information about sokoban design, I would be very interested. |
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506 |
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Tom 7 (1) |
Thu 03 Mar 2005 18:13 |
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Man, Sokoban is hard! But I finally got it.
Also, I have no idea how to compose Sokoban levels that are this tight. Any tips? |
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303 |
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Tom 7 (1) |
Tue 15 Feb 2005 14:29 |
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Yeah, sokoban does always get easier after the first block or two comes out, huh? |
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293 |
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Max (61) |
Mon 14 Feb 2005 19:18 |
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Wow, that was pretty tough. Cool level! |
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290 |
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Tom 7 (1) |
Mon 14 Feb 2005 18:08 |
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Damn, this is hard. |
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