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Improv 2.3 |
Sat 30 Nov 2013 22:27 |
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<Dave> 'Improv 2.3' uploaded by Dave:
This is a change rather than a tightening or cook so it doesn't fit into the 2.1 evolutionary series. Hope it opens up the template for some new ideas ... |
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Improv 2.1a |
Sat 30 Nov 2013 19:38 |
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<mark> Moved to graveyard:
Jim's is much better |
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Misdirected |
Sat 30 Nov 2013 17:52 |
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<devin> 'Misdirected' uploaded by devin:
Another by Linus |
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Confused |
Sat 30 Nov 2013 16:54 |
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<N7DOT> 'Confused' uploaded by N7DOT:
Another generated sokoban level produced by Linus Akesson's sokoban generator. |
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Sokobite |
Sat 30 Nov 2013 16:36 |
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<N7DOT> 'Sokobite' uploaded by N7DOT:
This puzzle was generated by a web applet created by Linus Akesson, and found by an anonymous user. I have been granted permission to upload a few levels made by the sokoban generator, including this one.
The applet can be found here:
www.linusakesson.net/games/autosokoban/ |
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Fragile Connections |
Fri 29 Nov 2013 23:31 |
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<devin> Well, I see that the challenge was a bit different than what I had expected until I had figured the alternate solution in a few minutes or less... |
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Improv 2.1c |
Fri 29 Nov 2013 23:15 |
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<N7DOT> Hmm. When I said I was going to make Improv into a series, I meant as in a more 'classic' type of series (like Kacper's 'Small' levels or the recent 'Learn a trick' ones) where each level is unique but all have a over-arching theme, and not like a 'evolutionary' series like the Mods levels.
I have to say, I do like how these modifications are going, and am in no way trying to discourage these re-interpretations. The one thing that set off an alarm in my head was the usage of the 'Mod Squad' blanket to describe the history of the level; while I feel that simplifying the author line makes sense when it starts to get long enough, I'm not sure if I want the 'mods' term to be used to describe this level as it did not form in the same manner.
(also, everyone is free to make brand new additions to the series. any such additions should be made by a process similar to that described on Improv 1) |
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Improv 2.1b |
Fri 29 Nov 2013 23:14 |
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<Dave> Moved to graveyard:
Obsoletified |
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Fragile Connections |
Fri 29 Nov 2013 22:49 |
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<N7DOT> 'Fragile Connections' uploaded by N7DOT:
re-wire the circuits |
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Improv 2.1c |
Fri 29 Nov 2013 22:11 |
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<Jim> 'Improv 2.1c' uploaded by Jim:
Slightly different solution. |
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Improv 2.1b |
Fri 29 Nov 2013 18:16 |
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<Dave> 'Improv 2.1b' uploaded by Dave. |
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Improv 2.2 |
Fri 29 Nov 2013 18:15 |
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<Dave> Moved to graveyard:
Flawed |
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Rook's Tour (9x9) |
Fri 29 Nov 2013 16:07 |
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<Dave> 'Rook's Tour (9x9)' uploaded by Dave:
By popular demand. Or in other words, as suggested by Mark. |
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Mods chat level |
Fri 29 Nov 2013 12:14 |
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<mark> I've rated my own level by accident(Improv 2.1a)so I reset the score to 5 5 5 I will average it out after it is solved.
I was scoring the one below which i had not scored straight away as i could not decide.
I got very lucky on it and did not know to put. |
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Improv 2.1a |
Fri 29 Nov 2013 06:27 |
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<mark> 'Improv 2.1a' uploaded by mark:
reuploaded with a little twist |
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Improv 2.1 |
Fri 29 Nov 2013 03:46 |
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<mark> Moved to graveyard:
not needed, |
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1byX? |
Fri 29 Nov 2013 00:02 |
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<N7DOT> '1byX?' uploaded by N7DOT:
I wanted to make a non-trivial 1-by-something level, but unfortunately this is one of the few types that pose any challenge whatsoever. apologies in advance in case you find it annoying. |
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in the underbrush |
Thu 28 Nov 2013 22:41 |
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<N7DOT> 'in the underbrush' uploaded by N7DOT:
an older level that I never solved until now, like 'bold?' and 'exit bomb'. |
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Improv 2.2 |
Thu 28 Nov 2013 22:31 |
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<Dave> 'Improv 2.2' uploaded by Dave:
Trying for slightly tighter ... |
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lighthouse |
Thu 28 Nov 2013 22:26 |
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<N7DOT> 'lighthouse' uploaded by N7DOT:
accidentally overwrote a harder level with an unfinished version of this :(
Trying to see what I can make without remotes or bots |
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Improv 2.1 |
Thu 28 Nov 2013 17:03 |
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<mark> 'Improv 2.1' uploaded by mark:
Try again. |
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"u" r off |
Thu 28 Nov 2013 06:29 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.6 Style: 2.4) |
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Skirting Skirting the Issue |
Thu 28 Nov 2013 00:13 |
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<N7DOT> A nice twist on the twist :) |
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Rook's Tour (Full Implementation) |
Wed 27 Nov 2013 18:01 |
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<Dave> 'Rook's Tour (Full Implementation)' uploaded by Dave:
An implementation of the classic Maximal Rook's Tour (or Arrow Tour) problem. Move a rook around a chess board in a re-entrant tour visiting every square once. A square is 'visited' if you stop and change direction on it. Once visited any attempt to stop on it again will be fatal but it can be passed over safely.
The only catch is you have to find the longest possible route (330 for 8x8).
Fixed. |
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Rook's Tour (Full Implementation) |
Wed 27 Nov 2013 17:54 |
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<Dave> Moved to graveyard:
Thank's Jim. Fortunately a small error rather than a fundamental problem with the mechanism.
Fix coming.
I'm also changing red to blue for the chequer effect. I'm not sure this is a necessary precaution but just in case ... Besides it gives you a very visual indication when a move has been made. |
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