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botz battles |
Wed 17 Feb 2010 23:58 |
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<Gil Anthony> Ok, nice, it has three different solutions. |
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Piano Staff |
Tue 26 Jan 2010 01:13 |
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<Carlin> Really! Thanks for you to notify me. ;o)
<SPAM> Haven't really tried the level yet, but I think it's kind of strange that the bass clef is the wrong way round ;) |
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Rocket 123 |
Sat 23 Jan 2010 19:17 |
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<wowei> here i really need a hotkey for switching animations. |
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Dangerous Spiral |
Fri 22 Jan 2010 07:37 |
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<Carlin> Welcome. I am happy for you to have liked.
<Gil Anthony> Thats a nice one...lots of mini puzzles thx for the lil brain workout.
Gil ANTHONY 2000ten |
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Fry in the Pan |
Mon 11 Jan 2010 09:36 |
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<wowei>
a fine candidate for worst level ever. maybe this one is the most ridiculous so far. randomness and tries of hiding information dont substitute a clear and nice concept. I solved this in 2970 moves, and I definately dont want to play it again. |
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Complex - 1 |
Mon 11 Jan 2010 09:33 |
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<wowei> glad, that i'm not the only one who is missing the fun in such levels. Not a single riddle to solve here and definately not amusing. Carlin JS, some of your first levels looked very promising but then you decided to produce rubbish only.
<mm> Argh... :-( And again: thousends of moves... What for? => For no reason at all! Wow!
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sundays walk with many twists |
Tue 05 Jan 2010 18:42 |
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<mm> Excellent level, thank's Wowei! |
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The exit that didn't work! |
Sun 03 Jan 2010 16:26 |
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<N7DOT> No changes to the positions of anything! |
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Electric Project |
Sat 02 Jan 2010 11:46 |
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<Carlin> It does be. When I created this level, I forgot about this detail.
<radiant> Cook: Looking at the original solution, I can see it doesn't take into account the fact that transponders can see over black squares. |
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Defense Circles |
Tue 29 Dec 2009 18:18 |
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<Carlin> Ok, Radiant. Thank you. Your opinion is useful and welcome.
<radiant> This type of design has potential if there are some minor tweaks between rooms (see "Figure 3.1" or "Again and again" for levels that manage to pull this off), but if it's just the same puzzle repeated then there's no point. And no, rotation doesn't change the level at all unless there are hugbots or daleks involved. |
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my 4 wolds |
Sat 26 Dec 2009 20:06 |
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<radiant> I'm not sure you know what you're getting into, but Escape falls under a concept of difficulty called "NP-hard," and it basically means that an automatic level solver isn't going to be feasible.
Besides, being unable to save other people's levels defeats the whle point.
<devin> Ctrl+M but without solving the level andas i said
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But that will include making levels by people not saveable
Also it will find solutions Computer-Activated
<Delvin> You mean something like Ctrl+M which displays the list of solutions for the selected level? All levels have a solution (with a few exceptions in the quarantine), since solving a level is a requirement for uploading it.
<devin> For Tom 8 - This is just a suggestion : i think there should be a Solution Find icon for levels that are made by yourself so i can find if there really is asolution. But that will have to include making levels by other people not saveable. |
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Pretty Woman |
Fri 25 Dec 2009 22:48 |
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<Carlin> When I created this level, I was just imagining something funny. In any way, I apologize to you, Gary.
<gary> Tom, do you really find it obscene? Well, I don't like this picture. Please delete it. |
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Game-winning Goal |
Fri 25 Dec 2009 10:41 |
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<Tom 7> I wish it were easy to do, but the rating system is built around uniquely identifying a level by its MD5, which changes even if it's just fixing invisible flag bugs. I kind of regret that design (notice Black & White is rated higher than Black & White v2!), but I think it can be corrected by making a system where different versions of the "same level" can be linked, which I've been thinking of doing for a while. |
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What the?? |
Thu 24 Dec 2009 23:37 |
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<Tom 7> I was surprised that the new checks for radiant's malformed levels also flagged some other old levels. The errors in these levels are basically harmless (you could possibly trigger some odd behavior, though) but they won't load in the new release so they gotta go to quarantine. I uploaded functionally-similar replacements. I expect by 2009 standards that 2/3 will end up in minor leagues, anyway... |
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revenge of the malformed levels 3 |
Thu 24 Dec 2009 23:34 |
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<Tom 7> As much as I enjoy these levels, they won't load in the new release, and so they're headed to quarantine (and the regression suite). |
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Learning ABC :o) |
Mon 21 Dec 2009 20:24 |
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<mm> You're certainly right, Radiant, and brilliant, as usual. But in fact: the level is everything, but NOT funny. Not at all..! |
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