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"animation glitch" by Stephan |
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3704 | animation glitch | Stephan (391) | Sun 24 Jul 2005 01:56 | |
Moved to graveyard. | ||||
3703 | animation glitch | Stephan (391) | Sun 24 Jul 2005 01:56 | |
'animation glitch' uploaded by Stephan: This level shows several animation problems which occur when electric transponders cross signals, particularly when triggered multiple times in one move. Notice that the last flash of electric isn't at the end of the path. Also, this shows an example of why the laser beam should be erased first if player is 'starting dead'; the beam appears to exists after the laser has vanished. |
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