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"revenge of the computers 1" by pieguy

added 19 May 2005 18:29
Solved7/7
Cooked0/7
Difficulty8.85
Style8.14
Rigidity7.71
Shortest Solution
Bynoname
On09 Jul 2005 12:24

Comments (turn spoilers on)
8470 revenge of the computers 1 mm (690) Wed 05 Sep 2007 18:40  
  Thanks wowei, I know you've told me but I just couldn't believe it would ever be possible...Today I'm still kind of proud to finally have found the solution - and once more I'm asking myself why I've been so very stupid! (-; Now there's still revenge No 2 waiting for me...
 
8466 revenge of the computers 1 wowei (685) Wed 05 Sep 2007 17:21  
  Congrats, your highness! Didn't I tell you, you'll make it? :-)
 
8464 revenge of the computers 1 mm (690) Tue 04 Sep 2007 17:21  
  Tataaaaa: I got it! And now I think it's such a great level! No more frustration, finally... :-)
 
7391 revenge of the computers 1 bpotetz (144) Tue 09 Jan 2007 06:55  
  Yeah - some of my favorite levels are computer-aided. Typically, creating a good (fun, interesting) level is much harder than solving one, so I don't mind if designers get a helping hand to level the playing field. Also, levels that are difficult to solve but not very interesting are easy enough to write by hand (like "Riddle of Steel").
 
7380 revenge of the computers 1 mm (690) Sat 06 Jan 2007 21:27  
  I did give this level a 10 without solving it. In my opinion, it's just not solvable without computer assistance.

But I guess we all "judge" just for the moment?

And after all: I've "re-jugded" some levels - of course - but this one: no way.

I think computer-assisted-levels are somehow not fair. After all.

 
7376 revenge of the computers 1 wowei (685) Fri 05 Jan 2007 17:07  
  Brain, i have to agree to you and didn't see it from that point of view before: wanting to "correct" an overall rating is like erasing others opinions. the optimal way to rate levels is to not know, how others have rated. So one should ignore that information best.

now I've been asking myself, if i should rerate this level 9 or 10 in difficulty. after a while i answered: "no!" :] it definetely isn't a 10 and compared to other 9s, i gave, it's not enough. considering after all i did "work" on it for months, but now i truely DO want to split hairs ;) and determine herewith: an 8 it is, basta! :D

only a little while ago i've been giving out a lot of 10s in the very first enthusiastic moments of having found a hard and long searched for solution. i suppose, all of you know this kind of satisfaction and enthusiasm, i'm talking about. later i saw a kind of a real inflation of rating-points in my user-file by having rated thirty or more 10s. i rethought the worth of them, and only two 10s remained here so far. tom's latest genius approach of newark airport is one of them, Henri's "too many alsers" the other, although the intended solution of the latter is a little, little bit easier, but i love the harder way, which i found!

rating a level always is a matter of taste only, of course. and taste can be discussed about for eternity. or can't ?-)
 
7374 revenge of the computers 1 bpotetz (144) Thu 04 Jan 2007 23:29  
  > I'd rate higher than 8 also, but didn't, because i wanted to decrease the overall rating a bit.

Sometimes I am also tempted to "correct" the rating of a level by giving it a score that is higher or lower than I would have given it otherwise, just to bring the overall rating to where I think it belongs. But I try to resist this temptation - that is like erasing someone else's opinion just because you don't agree with them. I should not try to trump the group consensus by exaggerating my own opinions. Meanwhile, the fact that many of the best levels have only been solved by a handful of escapists is probably a big source of noise in the level ratings. Tom, do you ever think about more aggressive advertisement & recruiting, or is that our job? There are a lot of freeware directories out there, but Escape doesn't seem to get listed much.

Just for the record, I have to agree with Tom & mjn about the difficulty rating of this level versus the others mentioned. This is a great puzzle with a satisfyingly lengthy search space - very well done.
 
2674 revenge of the computers 1 bpotetz (144) Tue 24 May 2005 17:36  
  I only *wish* this type of level was my style. But I certainly wouldn't mind seeing more of these.

Wow! Thanks for the cool new user ID, Tom!
 
2656 revenge of the computers 1 John Lewis (411) Sun 22 May 2005 21:03  
  Definitely computer-generated. Pieguy, who is also a Chip's Challenge player, released a set of computer-generated block-pushing CC levels a while ago. Most (in my opinion) were really easy compared to this. :-) He's also made a bunch of insanely hard levels for that game, so I wouldn't be surprised if several Potetz-style levels start popping up here. ;-)
 
2653 revenge of the computers 1 bpotetz (144) Sun 22 May 2005 07:50  
  Best gold block puzzle, ever.
Have to know, though - made by man or machine?
Not sure which is more impressive.
 
2645 revenge of the computers 1 John Lewis (411) Sat 21 May 2005 20:41  
  David, is this computer-generated? :-)
 
2614 revenge of the computers 1 Tom 7 (1) Fri 20 May 2005 18:18  
  Yoav: All levels in triage are solvable. I'm really close on this one, but it's quite tricky (and good!)...
 
2610 revenge of the computers 1 Yoav (500) Fri 20 May 2005 18:03  
  Solvable?
 
2603 revenge of the computers 1 pieguy (511) Thu 19 May 2005 18:29  
  'revenge of the computers 1' uploaded by pieguy.