Comments
(turn spoilers on) |
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11790 |
Wave |
Gil Anthony (1368) |
Sun 01 Mar 2009 01:23 |
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finally got it Max. |
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1170 |
Wave |
Tom 7 (1) |
Thu 31 Mar 2005 13:10 |
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OK, the key commands are in the documentation now, so they'll go up with the next revision.
The ones you want are square brackets ] and [. |
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1169 |
Wave |
Doom (371) |
Thu 31 Mar 2005 12:54 |
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I had problems with that too. You have to zoom out in order for it to work. I don't remember what key does that, though. Actually it would be a good idea to include all game commands in the readme. (Unless I've missed them and they're there already) |
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1168 |
Wave |
Keith (330) |
Thu 31 Mar 2005 11:15 |
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I have a great idea for a level similar to this, but I'm having trouble choosing an "activation" spot that is off the screen. Can anyone help me out (or smack me because I've been overlooking something simple)? Thanks. |
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1159 |
Wave |
Joshua Bone (257) |
Thu 31 Mar 2005 03:36 |
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Hmm... When someone uploads a speed record identical to the last uploaded record, the new "record" erases the old record even though they are the same. This probably needs to be fixed... |
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747 |
Wave |
jcreed (223) |
Fri 25 Mar 2005 19:16 |
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Very satisfying to beat, especially since I had a one-move-shy-of-correct solution for a while. |
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735 |
Wave |
mjn (118) |
Fri 25 Mar 2005 02:14 |
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This level is awesome. |
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722 |
Wave |
Tom 7 (1) |
Thu 24 Mar 2005 13:42 |
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Yeah, this level is great. It's also extremely tight. In fact, it seems that it's not even possible to beat it 'too fast', even if you figure out a more efficient way of getting the grey block in the hole. |
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713 |
Wave |
Tom 7 (1) |
Wed 23 Mar 2005 23:33 |
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Lovely!! |
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709 |
Wave |
Joshua Bone (257) |
Wed 23 Mar 2005 22:30 |
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Run for high ground! |
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707 |
Wave |
Max (61) |
Wed 23 Mar 2005 22:11 |
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This, like Tom's "Time Bomb" is a time sensitive level, but it uses a different (and more primitive) timing mechanism. It's pretty easy, but I hope it looks cool/is fun because it actually took a very long time to make!
p.s. mods are welcome if anyone has an idea to make this more challenging... |
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