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"Block Sufficienies" by Garygoh884
|Comments (turn spoilers off)|
|20181||Block Sufficienies||wowei (685)||Tue 05 Dec 2017 09:39||SPOILER|
|Added speedrun: 563 moves (old: 573).|
|20047||Block Sufficienies||mark (2878)||Mon 05 Sep 2016 16:08||SPOILER|
|Added speedrun: 573 moves (old: 601).|
|20034||Block Sufficienies||Tom 7 (1)||Sat 27 Aug 2016 15:43|
|I thought this level was pretty elegant, nice job. :)|
|20028||Block Sufficienies||Jim (2369)||Tue 12 Jul 2016 17:58||SPOILER|
|Added speedrun: 601 moves (old: 617).
Turned out to be a fun level with some sokoban qualities to it.
|20025||Block Sufficienies||Garygoh884 (3037)||Thu 26 May 2016 10:14|
|'Block Sufficienies' uploaded by Garygoh884:
Uploading this level as part of my group work. It's a boss level, so it has to be a great deal of challenge and fun than most previous levels.
And, oh. That were the rubrics of level design. Like in the olden days (somewhere around 2008 to 2010), there were no signs of how mature they were in the making and uploading of this level. Most didn't make the cut. I was the one involved. It was an explosive shift of the upcoming levels.
As Escape travelled throughout the years, there were a good deal of levels (fun and challenging) appeared throughout the triage. However, the game's popularity staggered. If there's a way to spring this game back into top publicity, it could be available in Steam (like the versions ported for MS-DOS and NES in the golden age). There's a percentage of experienced players out there, and may hold level designing skills in my opinion.
Escape can't be always a standstill. It's still in the third version of Beta. For the current players, keep on creating these levels. It has something to do with entertainment for fun and challenge.
Thanks for reading, and for your continued interest in Escape and in puzzling fun.
- Gary Goh Jun Hong (Garygoh884)