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"Langton Cubes (4 values)" by N7DOT |
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Comments (turn spoilers off) | ||||
18577 | Langton Cubes (4 values) | N7DOT (2227) | Thu 14 Nov 2013 01:36 | |
Moved to graveyard: Back to the drawing board for anti-cooking purposes... (also, I completed antoher implementation, but the solution is long enough due to the puzzle's length itself that I can't upload it yet) |
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18576 | Langton Cubes (4 values) | N7DOT (2227) | Thu 14 Nov 2013 01:33 | |
That is an oops! That's going to be a pain to fix... (I'm not going to settle for 3 values since that is too easy...) | ||||
18575 | Langton Cubes (4 values) | Dave (2400) | Thu 14 Nov 2013 01:04 | SPOILER |
Added solution "Oops!." | ||||
18574 | Langton Cubes (4 values) | N7DOT (2227) | Thu 14 Nov 2013 00:17 | |
'Langton Cubes (4 values)' uploaded by N7DOT: Here is a implementation of the puzzle mentioned earlier. The original version I was working on had 8 different values, but that was going to require a lot of tedious copying and remote destination setting in a huge jungle of a D-map. So I decided that I should at least make a simpler version that wasn't such a mess. And how much simpler it is. Before I go any further, I should probably state what's being implemented in the first place! The puzzle is this: Place N pairs of cards in a row with values 1 to N, and then rearrange the cards such that for any two cards with value X there are exactly X cards separating them. In the case of N=4 (as it is here) there is only one solution, ignoring its reflection. This means that the rigidity should be very high; maybe around a 9. Grey=1, Blue=2, Red=3, Green=4 (and I know, calling them cubes then cards is silly; cards are an easy way to try the puzzle yourself, and the cubes bit... well, I'll leave that to you) |
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