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"All mod cons 5" by The Mods (N7DOT) |
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Comments (turn spoilers on) | ||||
17313 | All mod cons 5 | Dave (2400) | Sat 04 May 2013 04:05 | |
No worries, it will all sort itself out in the end. I'm not modding again to correct it, because if I do I will add more, and I think I've had my fair share of input for the time being. I just get a bit scared that if we don't introduce enough to play with at the early stages we will end up getting stuck again like we did with the last two series. |
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17312 | All mod cons 5 | N7DOT (2227) | Sat 04 May 2013 02:25 | |
Moved to graveyard: Sorry, really bad miscommunication on my part :( In the next one keep the sliders but return the blue light. |
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17308 | All mod cons 5 | Dave (2400) | Fri 03 May 2013 23:50 | |
I don't understand, N7DOT. How can deleting a mechanism before the other players have had a chance to even see it be a good idea. It's was there to be fixed and re-incorporated later in the same way your timer will be. On the other hand, the sliders are a good addition. |
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17302 | All mod cons 5 | N7DOT (2227) | Fri 03 May 2013 22:39 | |
Also I'm going to wait out a few rounds, as I don't want to just ping-pong the level back and forth in the very first few level of this chain. | ||||
17301 | All mod cons 5 | N7DOT (2227) | Fri 03 May 2013 22:33 | |
'All mod cons 5' uploaded by N7DOT: (continuation from discussion on amc4) Dave, I know that, but I did not know whether or not to change it. Then after reading your comment I decided why not. At the least it offers up alternate uses for that sphere. |
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