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"All mod cons 3" by The Mods (N7DOT)

added 03 May 2013 21:11
Solved13/13
Cooked2/13
Difficulty2.00
Style3.00
Rigidity3.69
Shortest Solution
ByDave
On03 May 2013 21:26

Comments (turn spoilers on)
17321 All mod cons 3 mm (690) Sat 04 May 2013 09:09  
  BTW: spin-offs are certainly welcome! ;)
 
17318 All mod cons 3 mm (690) Sat 04 May 2013 08:41  
  As this level number 3 is - implicated by the timer - excessively and completely cooked and as the cooks seem very complicated to get fixed (cf. subsequent mods in the graveyard), AND as we seem to be hopelessly stuck... -> I think the best thing to do at the moment is to re-do number 3.

Plus: from now on we're only allowed to apply one bot or remote or bomb per mod, I mean we'd have to chose between them, we can not have one of each. Either bot or bomb or remote.

I hope this will help to get un-stuck now! And I hope you don't mind, N7Dot, I'm really sorry for all the missunderstandings!
 
17317 All mod cons 3 Dave (2400) Sat 04 May 2013 07:17  
  Sorry about the double post. I got a server refusal on the first one which crashed the app, so had to start from scratch, but it seems it got through anyway... Tom7!?
 
17316 All mod cons 3 Dave (2400) Sat 04 May 2013 07:12  
  Hi Kirima,

You cannot let this die, it's too good a template.

I only made 4 to counter the timer issue, but tried to do it in a way that opens up more possibilities. I am looking at using the right side to force sequentiality on the main puzzle on the left.

I deleted dozens of mods before I was happy with v2 because the first mod has so much effect on the future of the level. Please mod as you see fit from whichever version to get back on track.
 
17315 All mod cons 3 Dave (2400) Sat 04 May 2013 06:55  
  Hi Kirima,

I played with dozens of ideas before making the first mod: It wasn't easy to make a decision because the first mod sets the style of the level more than any other.

So, just to explain, my thinking was to use one portion of the right-hand side to force some sequentiality on the left-hand side solutions in a way that could be adjusted as and when necessary.

Unfortunately, the timer issue forced another mod to to take it out of play for the time being.

Please fix from whichever version you think appropriate. This will NOT get stuck, it's too good an idea!!!. It will get spin-offs though :)

Your move, I've run out.
 
17314 All mod cons 3 mm (690) Sat 04 May 2013 05:39  
  The purpose of the introduction of bots on the right side had been to support the player playing his things - whereas conducting bots from kind of far away might be interesting, too, but maybe that theme is not really adapted to the rules we had defined for your teamwork? As Dave already mentioned I'd also love seeing more stuff to actually play with on the left side to lots of dancing bots on the right.

Mark had suggested earlier to allow bots to just press a botton instead of totally exclude bots, and that's what I've tried to do when I uploaded the first of these levels. A suitable new rule could be to allow only one new bot/bomb/remote per mod? Don't get me wrong, I'm just trying to prevent further missunderstanding and I hope we're not stuck again already at such an early stage of the teamwork!
 
17295 All mod cons 3 N7DOT (2227) Fri 03 May 2013 21:11  
  'All mod cons 3' uploaded by N7DOT:
Addition of extra stuff.