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"No mod cons 15" by The mods

added 19 Apr 2013 23:31
Solved2/2
Cooked2/2
Difficulty1.50
Style5.00
Rigidity1.50
Shortest Solution
Bydevin
On20 Apr 2013 15:14

Comments (turn spoilers on)
17073 No mod cons 15 Dave (2400) Sat 20 Apr 2013 06:09  
  PS. and final note. re cooking the level: refer to earlier comments.
 
17072 No mod cons 15 Dave (2400) Sat 20 Apr 2013 05:56  
  If this is only going to about increasing difficulty at every stage then maybe I should stay out of it.
 
17071 No mod cons 15 Dave (2400) Sat 20 Apr 2013 05:35  
  I was just thinking the same mechanisms could be reinstated with a more complex underlying structure. However, that takes a more than can be achieved in one mod... just didn't want it getting stuck in a rut. My mistake.
 
17069 No mod cons 15 Dave (2400) Sat 20 Apr 2013 05:27  
  Moved to graveyard:
Back to 14 then.
 
17065 No mod cons 15 Dave (2400) Sat 20 Apr 2013 03:17  
  Another idea. During development would it be an idea to keep an easy exit open, which can be removed when the time is right, so that everybody can view the intended solution and contribute. We know from before that making this hard is not going to be a problem, but that isn't the whole point of the exercise. Then the process could also work as a kind of tutorial.
 
17061 No mod cons 15 Dave (2400) Fri 19 Apr 2013 23:59  
  OK team. This is not intended to be uncookable, and doesn't bring everything into play. Just researching tighter ways of using what have already, and hopefully provide something that can be added to. I have not idea what Mark is planning with his box, so thought best to leave it alone for now.
 
17060 No mod cons 15 Dave (2400) Fri 19 Apr 2013 23:31  
  'No mod cons 15' uploaded by Dave:
Still playing with ideas...