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"We are the mods 12e3a" by m,D,K,N,d,n,J |
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Comments (turn spoilers on) | ||||
17006 | We are the mods 12e3a | mm (690) | Wed 17 Apr 2013 07:18 | |
The concept in general is great! I don't think we need new roules, but we might want to define tighter ones? How about a decreasing amount of changes per mod? Let's say first mod: 10 tiles (maximum), second mod: (max.) 9 tiles... 10th mod: 1 tile. This would automatically limit the amount of mods to 10, and might increase the style rating as well. It's just an idea, but might be worth trying? |
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16984 | We are the mods 12e3a | Dave (2400) | Sun 14 Apr 2013 22:11 | |
I did test the water about stopping before. And, yes given time, it would be possible to make this almost unsolvable. It is, however, a very successful concept. If you think ths can be worked with noname and wowei (or any of the other old school masters) more involved from the start then I am definitely in favour of a new beginning. I would also really like to see Jim involved in the early stages. As I said before, this evolved in a totally direction to what I anticipated and did settle on a fixed pattern slightly earlier than I expected too. Maybe the rules regarding the number of changes should be tightened a little and more strictly adhered to. Would you do the honours, adjust the rules as you see fit and formally open the new Games? |
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16981 | We are the mods 12e3a | Dave (2400) | Sun 14 Apr 2013 21:31 | |
Moved to graveyard: Just in case |
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16977 | We are the mods 12e3a | Dave (2400) | Sun 14 Apr 2013 19:58 | |
'We are the mods 12e3a' uploaded by Dave: I just finished 12e4 and was about to upload when I spotted Jim's. Quicly renamed. So, this one may get an early grave. At first glance it looks like they are very different so hopefully there are some ideas to merge. |
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