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"We are the mods 12b.1" by m,D,K,N,d

added 13 Apr 2013 16:02
Solved1/1
Cooked0/1
Difficulty6.00
Style6.00
Rigidity5.00
Shortest Solution
Bymark
On14 Apr 2013 09:14

Comments (turn spoilers on)
16975 We are the mods 12b.1 mm (690) Sun 14 Apr 2013 17:22  
  Moved to graveyard:
Thanks. mark, you've totally cooked this so it's obsolete as well. I'm getting a glimpse of a clue, but still I do feel kind of helpless.
 
16960 We are the mods 12b.1 Dave (2400) Sat 13 Apr 2013 19:21  
  I don't think any of these levels should be deleted permanently, simply because it is fair that any future players can run through the levels in order of development, just as we are.

I guess in an ideal world levels deleted because they are flawed (and therefore possibly spoilers) or ill-conceived would be separated from levels deleted because they have been out-evolved. I'll vote for another folder.
 
16959 We are the mods 12b.1 mm (690) Sat 13 Apr 2013 16:27  
  Teamwork is fun!

But I'm wondering if Tom7 really really will love our way to "overpopulate" the normal graveyard? If ever we will continue to team-work on new great levels - and I guess we will - we might ask Tom7 to introduce a new folder, some kind of a special "common teamwork" kind of graveyard? I am aware of the fact that Tom7 loves to keep each and every level that ever had been elaborated, but teamwork seems to be a new kind of creating levels, so maybe this special thing will need some special "graveyard"-folder-solution? I imagine some kind of a graveyard that expires after a certain time, let's say after 10 days or after a month or so?
 
16958 We are the mods 12b.1 mm (690) Sat 13 Apr 2013 16:09  
  ...yet!
 
16957 We are the mods 12b.1 mm (690) Sat 13 Apr 2013 16:02  
  'We are the mods 12b.1' uploaded by mm:
I've got no clue if this will add anything to the general discussion as I haven't solved the e and f et alteri levels.