| Comments
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| 2092 |
Around the Block |
Joshua Bone (257) |
Fri 22 Apr 2005 16:25 |
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Quite right. I've tried to do mods of some of my other Chip's Challenge levels, but the game concepts are just too incompatible. Glad someone noticed! |
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| 2087 |
Around the Block |
John Lewis (411) |
Fri 22 Apr 2005 12:05 |
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A bit of trivia: Joshua Bone designed a Chip's Challenge level called "Construction Zone" that became the basis for this. The block puzzles are exactly the same. |
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| 280 |
Around the Block |
Tom 7 (1) |
Wed 09 Feb 2005 00:03 |
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The only other one I can think of is pressing ctrl-0 from the level load screen, which will search your player file (potetz.esp) for solutions for any unsolved levels in that directory. This is good if you made a minor tweak to a level and don't want to re-solve it. |
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| 278 |
Around the Block |
bpotetz (144) |
Tue 08 Feb 2005 21:12 |
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Damn! Any other cool undocumented features you want to share with us, Tom? |
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| 277 |
Around the Block |
Tom 7 (1) |
Tue 08 Feb 2005 20:42 |
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Try 's' and 'r'. |
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| 276 |
Around the Block |
bpotetz (144) |
Tue 08 Feb 2005 20:36 |
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I don't get it. What are you winking about? |
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| 274 |
Around the Block |
Tom 7 (1) |
Tue 08 Feb 2005 20:26 |
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Who says there isn't a save state feature already? ;) |
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| 273 |
Around the Block |
bpotetz (144) |
Tue 08 Feb 2005 20:25 |
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Thanks for putting the harder sub-puzzles first! Top-left was definately the best. Maybe if we keep submitting these epic levels it will force Tom to implement an undo stack or save-state feature. That was 1142 for me (it can get tighter, though). |
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| 260 |
Around the Block |
Max (61) |
Tue 08 Feb 2005 10:19 |
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Yeah, mine was 1404... |
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| 258 |
Around the Block |
Tom 7 (1) |
Tue 08 Feb 2005 01:15 |
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PS. 1486 moves! Only Industrial Action and Reflections took me more. (And I think my solution was fairly tight to this one...) |
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| 257 |
Around the Block |
Tom 7 (1) |
Tue 08 Feb 2005 01:11 |
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Man, sokoban is hard. Especially that top left one!! Nice level. |
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